Stylized post-processing toolkit for Unity. Combine outlines, painterly filters, chromatic effects, and grid overlays to create unique comic or artistic visuals with full control and easy setup🎨 Prymara Post ProcessStylized Rendering Toolkit for UnityTurn any scene into a striking, stylized visual experience with Prymara Post Process — a modular post-processing solution designed for artists and developers who want full control over the final look of their game.From comic-style outlines to painterly filtering and dynamic color effects, Prymara gives you the tools to craft a unique visual identity without complex pipelines.✨ Key Features🖊️ Edge Outline (Sobel-Based)Crisp, stylized outlines with adjustable thickness and softnessDepth-aware edge controlPerfect for comic, cel-shaded, or UI-heavy styles🌈 Motion-Based Chromatic AberrationDynamic RGB splitting driven by frame differencesCreates subtle or exaggerated motion stylizationAdds life and energy to animations and transitions🔲 Background Grid OverlayProcedural or texture-based grid renderingDepth-controlled visibilityIdeal for sci-fi, UI overlays, or stylized environments🎨 Kuwahara Filter (Advanced Painterly Effect)Edge-preserving smoothingProduces soft, brush-like renderingFully controllable anisotropic filtering🖌️ Oil Painting FilterClassic oil-paint stylizationRegion-based color simplificationGreat for artistic or abstract looks🧩 Modular DesignEach effect can be:Enabled or disabled independentlyCombined with othersTuned in real time👉 Build anything from subtle polish to full stylization.⚙️ Easy Integration (URP)Setup takes minutes:Add Render Feature and assign the provided materialAdd History Fetcher Feature (required for motion-based effects)Tick Depth and Opaque TextureThat’s it — no complex setup required.📱 Performance AwarenessLightweight edge detection for baseline stylizationScalable filters depending on quality needsDesigned to balance visual quality and performance⚠️ Note: Kuwahara and Oil filters are more demanding and should be tuned for target platforms.🎯 Use CasesStylized / comic-style gamesCasual and mobile titlesPoker / card / UI-heavy gamesArtistic or experimental visualsPost-process driven art direction🧠 Why Prymara?Most stylization solutions are either:Too limitedToo complexOr locked into a single visual stylePrymara Post Process gives you:✔ Flexibility✔ Control✔ Production-ready results🚀 Create Your LookWhether you’re building a clean comic aesthetic or a rich painterly world, Prymara lets you define your visual style quickly and efficiently.Technical DetailsRender Pipeline: URPAsset Type: Post-processing render featureShader Type: Fullscreen post-process shaderIncludes:Edge OutlineChromatic AberrationBackground GridKuwahara FilterOil FilterRequires:Custom Render Feature with assigned materialHistory Fetcher Feature for previous-frame based effectsSupports:Modular feature togglesDepth-based maskingTexture-based and procedural grid modesCustom material inspectorPerformance:Edge Outline: lightweightGrid: lightweight to moderateChromatic Aberration: moderateKuwahara / Oil: heavy depending on radius/kernel sizeRecommended for:DesktopConsolesMid/high-end mobile with tuned settingsNot recommended:Very low-end mobile devices with all effects enabled simultaneously




