Modular Medieval Tavern + Simple Room Generator + Advanced Shaders (220 Prefabs)
Alex Soboliev
$19.24
$38.49
50%OFF
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Is a massive, production-ready environment kit designed to create high-fidelity fantasy interiors. NEW: Procedural Room GeneratorNEW: Procedural Room GeneratorBuild complete tavern layouts in seconds.Visual editor with drag-and-drop rooms, automatic walls, corners, doors, windows,floors, and lighting. Just draw your floor plan and click Generate.• Visual canvas editor with grid snapping• 4 room types (Main Hall, Bedroom, Corridor, Storage)• Smart door logic (corridors prioritized for bedrooms)• Automatic wall corner handling (concave/convex)• Auto-distributed wall lamps and chandeliers• Multiple wall styles per roomSee [video link] for demoModular Medieval Tavern (Advanced Shaders) is a massive, production-ready environment kit designed to create high-fidelity fantasy interiors. With over 230 unique assets and a powerful "One-Click" customization system, you can build and detail an atmospheric tavern in record time.Key Features:Massive Modular Library: Includes 95 wall modules, 82 floor and structural elements (stairs, beams), and 54 interior props (furniture, carpets, tableware).Smart Snapping:Optimized for a 1m grid with 0.5m sub-elements. Supports Vertex Snapping for perfect, seamless alignment of complex structures.Advanced "One-Click" Dirt System: Transform clean surfaces into weathered, lived-in environments instantly. Control dust and grime levels directly through a single inspector toggle.Dynamic Rain & Wetness Shader: Features a dedicated slider to simulate realistic wet surfaces and rain effects—ideal for creating a damp, moody atmosphere.Vertex Color Blending: High-end shader support for texture blending via Vertex Color, allowing for unique, non-repetitive surfaces without extra draw calls.Production-Ready Lighting: Includes a demo scene with professionally baked lightmaps, showcasing the pack's full visual potential.Total Polycount: ~300k triangles (full demo scene).Textures: High-quality 1K & 2K PBR maps.Materials: Efficiently organized using Texture Atlases and Vertex Blending shaders.Pipeline: Built for URP (Universal Render Pipeline).




