One Click Mesh Suite — LOD, Optimizer & Combiner
BlackBox Creations
$57.74
$82.49
30%OFF
(no ratings)
Jump AssetStore
Editor mesh simplification tool using QEM edge-collapse — reduce polygons,
auto-generate LODs and combine meshes. Supports 200k+ vertex meshes.One Click Mesh Suite — LOD, Optimizer & CombinerA complete mesh optimization pipeline built natively inside Unity. Reduce polygons, generate LODs, and combine meshes — without leaving the editor.Bloated meshes. High draw calls. Manual LOD work.Reduce polygons → Generate LODs → Combine meshes → Ship faster.No external software. No destructive workflows. No pipeline interruptions.3 tools. One package.━━━━━━━━━━━━━━━━━━━━━━━INCLUDED TOOLS━━━━━━━━━━━━━━━━━━━━━━━1. Mesh Optimizer — Polygon ReductionReduce triangle and vertex counts using Quadric Error Metric (QEM) simplification. Designed for clean topology results on standard meshes.• High-quality polygon reduction• Vertex welding• UV seam & bone weight preservation• Protection zones for important detail areas• Live preview system• Large mesh support (100k+ triangles)• .asset and .fbx export options• Non-destructive workflow━━━━━━━━━━━━━━━━━━━━━━━2. Mesh Weld Pro — Combiner & Texture AtlasCombine multiple meshes and materials into a single optimized mesh. Reduces draw calls without breaking your scene hierarchy.• Static and skinned mesh support• Texture atlas baking across Albedo, Normal, Metallic, Emission & Occlusion• Blend shape preservation• Shader auto-detection• Auto-configuration system• Full undo support & runtime API• No FBX Exporter package required━━━━━━━━━━━━━━━━━━━━━━━3. Batch LOD Generator — Scene-Wide LOD GenerationGenerate LOD chains across multiple objects at once. Background processing keeps the editor responsive throughout.• Multi-object batch processing• Async background thread (no editor freezing)• Per-object quality and screen-height overrides• Static and skinned mesh support• Up to 7 LOD levels• Auto-grouping for shared hierarchy roots• Prefab-safe workflow & full undo support• QEM-powered simplification━━━━━━━━━━━━━━━━━━━━━━━WHY THIS SUITE━━━━━━━━━━━━━━━━━━━━━━━Most optimization workflows require exporting to Blender, decimating, and re-importing — breaking prefabs, losing rigging, and wasting time. This suite keeps the entire process inside Unity, non-destructively.All three tools are designed to work together or independently, depending on what your project needs.━━━━━━━━━━━━━━━━━━━━━━━PERFECT FOR━━━━━━━━━━━━━━━━━━━━━━━• Mobile games• VR / AR projects• Open world environments• Characters & vehicles• Performance-critical projects━━━━━━━━━━━━━━━━━━━━━━━WORKS WITH━━━━━━━━━━━━━━━━━━━━━━━• Unity 2020.3 LTS or newer• Built-in Render Pipeline• URP• HDRP━━━━━━━━━━━━━━━━━━━━━━━COMPATIBILITY & EXPECTATIONS━━━━━━━━━━━━━━━━━━━━━━━Please read before purchasing.This suite works well with standard imported meshes — FBX assets, environment props, characters, vehicles, and skinned meshes across all supported pipelines. Results depend on the quality of your source geometry.May not perform as expected with:• Non-manifold or degenerate geometry• Meshes with missing or broken UV maps• Heavily customized or non-standard shaders• Blend shape-heavy meshes in the Mesh Optimizer (blend shapes are supported in Mesh Weld Pro)We recommend watching the demo videos and reviewing screenshots before purchasing. Pre-sale questions: supportblackboxcreation@gmail.comRefund eligibility follows Unity Asset Store policies.━━━━━━━━━━━━━━━━━━━━━━━IMPORTANT NOTES━━━━━━━━━━━━━━━━━━━━━━━• Unity Editor tool — not a standalone application• Not a replacement for manual modeling in Blender or Maya• Complex meshes may need manual adjustments after optimization━━━━━━━━━━━━━━━━━━━━━━━VERSION 1.1 — WHAT'S NEW━━━━━━━━━━━━━━━━━━━━━━━• Three texture preservation modes (Normal, UV Preserve, UV Lock) to prevent stretching after simplification• Major speed improvement — 50k+ polygon meshes complete in seconds with no editor freeze• Real-time progress bar during export so you know the editor is working• Export as .asset, .fbx, or both simultaneously• Batch LOD Generator runs on a background thread with per-source quality overrides• Auto-combined LODs for objects sharing the same hierarchy root• Mesh Weld Pro now bakes all five map types into one atlas• Atlas exclusion keeps face-animation maps clean automatically• Blend shape transfer and bone deduplication for skinned meshes• Auto-Detect Settings reads your shaders and configures the combiner automatically• Dark inspector theme with color-coded reduction bars• Existing Mesh Optimizer settings upgrade automatically — no migration needed━━━━━━━━━━━━━━━━━━━━━━━WHAT'S INCLUDED━━━━━━━━━━━━━━━━━━━━━━━• Mesh Optimizer• Batch LOD Generator• Mesh Weld Pro (Combiner + Atlas)• Custom inspectors & editor windows• Runtime APIs• Full documentationTurn hours of manual optimization into seconds.Minimum Unity Version: 2021.3Maximum Tested Version: Unity 6 (6000.x)Render Pipeline Support: Built-in, URP, HDRPSupported Platforms: All platforms (Editor-only processing)Scripting Backend: Mono, IL2CPPAsset Type: Editor Extension / ToolCategory: Editor Extensions > UtilitiesThird-party notices: Uses QEM algorithm (Garland and Heckbert, 1997,academic paper — not a licensed library)Files Included:3 MonoBehaviour C# scripts3 custom Editor C# script3 PDF documentations 4 sample Unity scenesOptional dependency:com.unity.formats.fbx — free, via Unity Package ManagerRequired only for FBX export. All other features work without it.No third-party DLLs. No native plugins. No obfuscated code.Source code is 100% readable and modifiable.AI tools were used to assist development, but the asset is fully tested, refined, and owned by the publisher.




