Mobile-optimized grid city builder with low-poly assets, efficient AI traffic, smart grid placement, and compressed save/load system for smooth performance and scalability.🏙️ Grid City Builder – Mobile-Optimized Unity TemplateBuild, expand, and simulate your own living city with a powerful, fully optimized grid-based city builder system designed specifically for mobile performance.This asset gives you everything you need to create a complete city-building experience, from intelligent placement systems to dynamic traffic simulation, all wrapped in a clean and scalable architecture.🚀 OverviewGrid City Builder is a complete Unity template built for developers who want to create mobile city-building games quickly and efficiently.With a strong focus on performance, scalability, and modular design, this system allows you to construct cities using roads, buildings, and zones while maintaining smooth gameplay even on low-end devices.It combines intuitive gameplay mechanics with advanced backend systems like optimized grid logic, AI traffic streaming, and compressed save/load systems.🧩 Core Features🏗️ Grid-Based Building SystemFully functional grid placement system with precise snappingSupports multiple building types:HousesRoads (with drag-based placement)Scalable buildings (variable sizes)Smart validation ensures:No overlapping objectsAccurate placement feedbackReal-time ghost preview system with valid/invalid indicators🏙️ Zoning SystemQuickly paint entire areas with zones:ResidentialCommercialIndustrialAutomatically populate zones with appropriate buildingsIdeal for rapid city expansion mechanics🚗 Advanced Traffic System (Highly Optimized)Fully grid-based traffic simulationCars follow structured paths and:Never overlapMaintain spacing intelligentlyIncludes:Road traffic (cars, vans)Water traffic (boats)Lightweight directional path system instead of heavy pathfindingDynamic spawning based on camera proximity for performance💾 Powerful Save & Load SystemComplete city persistence systemSaves:All buildingsRoadsLayoutsRotations and sizesUses optimized bit-packing compression for minimal storageInstantly reconstructs the entire city exactly as it was🔄 Demolishing SystemRemove any structure dynamicallyAutomatically frees grid spaceFully integrated with placement and save systems⚡ High Performance ArchitectureBuilt from the ground up for mobile:Uses Non-Alloc physics checks (no garbage memory)Array-based systems instead of dynamic listsEfficient grid occupancy trackingDistance-based AI spawning/destructionOptimized update cycles using coroutines🎮 Smooth & Modern UI System🎵 Centralized UI Audio (ButtonPlayer)One system controls all UI soundsNo need to assign audio per buttonClean hierarchy and lower memory usage🪟 UI Management ToolsToggle systems for panels and menusNotice system for popups and UI statesFully automated button binding✨ Smooth UI TransitionsAnimated menu transitions using interpolationProfessional feel with sliding UI panelsCoroutine-based animations for performance🎥 Mobile Camera SystemDesigned for touch devices:One finger → PanTwo fingers → Zoom & rotateSwitch between:Perspective mode (cinematic)Orthographic mode (precise building)Camera bounds and locking system includedSaves player preferences automatically🧠 Smart Building Logic (Block System)Each building intelligently:Detects nearby:RoadsWaterPowerDisplays missing service indicatorsUpdates automatically over timeIncludes smooth “grow” animation on placement🧪 Debug & Developer ToolsReal-time grid visualizationPlacement validation highlightingOccupied cell trackingEditor gizmos for debugging🎨 Optimized AssetsLow-poly models optimized for mobileEfficient textures (PNG, 512x512)Clean and scalable asset structureDesigned to minimize draw calls and overdraw⚙️ Easy IntegrationSimple setup with clear workflowModular scripts for easy customizationExpand with your own:BuildingsSystemsGameplay mechanics🎯 Perfect ForMobile city builder gamesSimulation and tycoon gamesBase-building systemsStrategy and management games💡 Why Choose This Asset?Built specifically for mobile performanceComplete system, not just a prototypeClean, scalable, and well-structured codebaseReady to extend and customizeSaves months of development time📦 What You GetFull grid-based city building systemAdvanced traffic simulation (road + water)Zoning and placement toolsSave/load systemUI system with animations and audioMobile camera controllerOptimized models and texturesDeveloper tools and debug systems⚙️ Technical DetailsThis asset is built with a strong focus on performance, efficiency, and scalability, making it ideal for mobile platforms while still maintaining flexibility for expansion.🧱 Models & GeometryAll models are carefully optimized with low to medium poly counts, ensuring smooth performance on mobile devices.📊 Model StatisticsModel NameTrianglesVerticesB_33.fbx10848B_34.fbx14464B_43.fbx14460Boat.fbx19296Car.fbx451236CommercialFive.fbx18061024CommercialOne.fbx17521120CommercialTwo.fbx1296911IndustrialFive.fbx908342IndustrialFour.fbx39461397IndustrialThree.fbx1379494PoliceStation.fbx35971160PowerPlant.fbx51491693ResidentialOne.fbx1670594ResidentialTwo.fbx1600571ResidentialThree.fbx1625586Pyramid.fbx259133Van.fbx470248🧩 Grid & Utility ModelsModel NameTrianglesVerticesB_33.fbx10848B_34.fbx14464B_43.fbx14460Boat.fbx19296Car.fbx451236CommercialFive.fbx18061024CommercialOne.fbx17521120CommercialTwo.fbx1296911IndustrialFive.fbx908342IndustrialFour.fbx39461397IndustrialThree.fbx1379494PoliceStation.fbx35971160PowerPlant.fbx51491693ResidentialOne.fbx1670594ResidentialTwo.fbx1600571ResidentialThree.fbx1625586Pyramid.fbx259133Van.fbx470248👉 These lightweight assets are designed to:Minimize draw callsReduce GPU loadMaintain consistent frame rates on mobile devices🎨 TexturesAll textures are optimized for performance and clarity.Texture NameResolutionFormatElectricity.png512 × 512PNGRoad.png512 × 512PNGWater.png512 × 512PNGTexture DetailsIncludes Diffuse and Normal mapsUses PNG format for compatibility and compressionBalanced resolution for visual quality vs performance⚡ Rendering SetupTo achieve the best visual results:Use Global Volume with the provided Sample Scene ProfileEnable Post Processing in the camera settingsDesigned for URP-compatible workflowsThis ensures:Better lightingEnhanced visual depthConsistent rendering across devices🚀 Optimization TechniquesThis asset is heavily optimized using industry best practices:🧠 CPU OptimizationUses NonAlloc physics queries to avoid garbage collectionArray-based data structures instead of dynamic listsCoroutine-based updates to reduce per-frame workload🎮 GPU OptimizationLow-poly models with controlled triangle countsReduced overdraw (especially for vegetation and complex meshes)Efficient texture sizes (512x512)📱 Mobile OptimizationDynamic object spawning based on camera distanceAutomatic cleanup of distant objectsLightweight traffic system without heavy pathfinding⚠️ Note on PerformanceTree rendering can be expensive due to overdrawOptimized handling reduces GPU fill-rate pressure🧩 System ArchitectureGrid-based world system with:Boolean occupancy mapsDictionary-based object trackingBit-packed save system for minimal memory usageModular scripts for:UICameraPlacementAI systems📱 Platform TargetFully optimized for Mobile (Android & iOS)Also compatible with:PCTablet devices🛠️ RequirementsUnity (recommended: URP setup)Basic knowledge of Unity Editor for customizationProper setup of:TagsLayers (Road, Water, Power)📦 File Structure IncludesScripts (UI, Grid, AI, Camera, Systems)Models (Buildings, Roads, Vehicles, Props)Textures (Diffuse + Normal maps)Demo Scene with sample setup




