Advanced Atlased Parallax Interior Mapping Shader Solution for Unity URP
One material! Per-instance control! Efficient batching! - 1 Draw call! - Supports wparallax cubemaps!Does not work with Unity 2022.x LTSInterior Master was designed for Unity 6.x and above!InteriorMaster is a set of Tools that work together to bring you Fake Interiors to the next level:• A sophisticated shader for AA and AAA games with tons of options for endless cubemap variations• A script that controls per object material properties of the shader (each object has it's own material settings by sharing one atlas texture)• A custom atlas generator that helps you spare unecessary pixels and lets you set your own face-order! H-Cross, V-Cross and wparallax cubemaps supported!• A smart batching system to reduce draw calls of custom meshes, that helps you batch your own meshes🚀 Batch endless variants into 1 draw call🚀 Most Advanced Parallax Shader on the Asset store🚀 Built for Unity 6+ URP (Not compatible with Unity 2022.x!)🚀 Supports wparallax CubemapsShader Features:Shader Passes: UniversalForward, DepthOnly, DepthNormals (optional), MotionVectors (optional)Instancing: Full GPU Instancing + DOTS Hybrid Renderer supportAll per-instance properties via MaterialPropertyBlock (single shared material)Cubemap Atlas: Up to 4 atlas textures, configurable face layout (columns, rows, faces per cubemap)7-face cubemaps: 6 sides + center alpha plane (e.g. curtains, furniture)Additional front alpha plane with independent offset and rotationHDR Interior mode: alpha-encoded intensity for emissive room lightingPBR Overlay Surface: Albedo (RGBA), Normal Map, Metallic/Smoothness MapOverlay Atlas: Separate atlas texture with configurable grid layoutPer-face control: hide, flip, rotate (90-degree steps), enable/disable overlay independentlyPer-face atlas index override for mixing different rooms on a single meshRaytraced Interior Shadows with distance-based softness and 3 blend modes (Multiply, Overlay, Normal)Interior shadow integration with Unity's main light realtime shadow mapsEnvironment Reflections with 3 blend modes (Additive, Screen, Multiply)Rim Light with 4 blend modes (Additive, Multiply, Overlay, Screen)Full lightmap support (static, dynamic, shadow mask, light probes, APV)SSAO, Decal, Light Cookies, LOD Cross-Fade, Fog supportDepth Axis selection (X, Y, Z) and offset parametersParent Batcher: Normalizes child quads to shared unit mesh + bakes vertex offsets for GPU instancingMip-aware UV shrinking to prevent atlas seam bleeding!Position-based UV compensation for correct overlay mapping on non-uniform quadsAtlas Generator editor toolSupports Unity Primitives, and custom 4-vertex meshes...and much more!Support E-mail: antigollos@hotmail.comDiscord Support: https://discord.gg/E4ybgzXZ




