Two editor tools: Remap SkinnedMeshes to one skeleton, then bake all parts into a single PBR texture atlas — fewer bones, fewer materials, fewer draw calls.BONE REMAPPER🚨 IMPORTANT — READ BEFORE PURCHASE !!! 🚨🚨 BONE REMAPPER only works with characters that share the SAME skeleton/armature/rig!🚨 SKINNED MESH ATLAS COMBINER only works with URP Textures!BONE REMAPPER & SKINNED MESH ATLAS COMBINER Two editor tools. One modular character pipeline. 🔥 Mix and match body parts, clothing, and accessories from different character sources — then combine them into optimized, atlas-packed FBX meshes ready for production.The ProblemBuilding modular characters from multiple sources means dealing with incompatible skeletons, dozens of separate materials, and excessive draw calls. Manually remapping bones across 50–200 joints is tedious and error-prone. Maintaining one material per mesh part kills batching.The SolutionStep 1 — BONE REMAPPER: Take skinned meshes from any source and remap their bones to your target character's skeleton. Drag, drop, click — done.Step 2 — SKINNED MESH ATLAS COMBINER : Select all the meshes now sharing one skeleton, generate a PBR texture atlas across up to 6 channels, and export UV-remapped FBX files with a single material. Result: Multiple character parts → one skeleton, one material, one draw call.Bone Remapper — FeaturesAutomatic bone matching by name between source and target skeletonsBone grafting: missing bones are auto-created in the target hierarchyBatch processing: remap multiple meshes in one operationDrag & drop or manual mesh list managementOptional: move meshes into target hierarchy, delete old armaturesWorks with Generic rigs — no Humanoid setup requiredFull Undo supportSkinned Mesh Atlas Combiner — FeaturesSkinnedMesh Atlas Combiner uses Unity's official FBX Exporter, which can be installed from Unity's PackageManager.PBR atlas generation across 6 channels (Albedo, Normal, Metallic/Gloss, Mask, Occlusion, Emission)Atlas sizes from 2K to 16K with configurable paddingVisual grid layout preview before exportReorderable mesh list with texture thumbnails and channel countOne-click export: atlases (PNG) + UV-remapped FBX + auto-generated materialAuto-detects render pipeline (URP / HDRP / Built-in) and assigns correct shaderReflection-based FBX export — no mandatory package dependencyRGBA transparency supportIncludedExample scene with 3 simple test characters for hands-on experimentationWorks in Unity 6+ (URP, HDRP, Built-in)Ideal ForModular character systems (mix & match body parts, outfits, accessories)Mixamo characters with shared namingVRChat avatarsClothing or accessory meshes rigged for a specific skeletonCompatibilityDeveloped and tested in Unity 6.3!! IMPORTANT — READ BEFORE PURCHASE !!> BONE REMAPPER only works with characters that share the SAME skeleton/armature/rig.> SKINNED MESH ATLAS COMBINER only works with URP Textures!!!IMPORTANT: SkinnedMesh Atlas Combiner uses Unity's official FBX Exporter, which can be installed from Unity's PackageManager.Tripo3D was used for the bad rigged sample 3D characters! =)




