Stream your Unity Game View to a real phone in real time — with touch, gyro, and accelerometer input sent back. No setup required.GamePeek lets you preview your game on a real mobile device without leaving the Unity Editor. Start the server with one click, scan the QR code with the companion app, and your Game View appears on your phone instantly — live, over your local Wi-Fi.Touch events from the phone are injected straight into Unity's Input System (or the legacy Input Manager), so your game responds to real touches exactly as it will on a physical device. Gyroscope and accelerometer data are forwarded too, letting you test motion controls without building.Two transport modes are available: WebSocket (JPEG frames, zero extra dependencies) and WebRTC (low-latency peer-to-peer video, requires com.unity.webrtc). The editor advertises itself via mDNS/Bonjour, so the companion app discovers it automatically on the same network — no IP addresses to type. A QR code is also shown for instant connection.GamePeek works in both Edit Mode and Play Mode, survives domain reloads with automatic reconnect, and configures the Windows Firewall on first run so you never have to touch network settings.Pro features — 1080p resolution, and 60 fps — are unlocked through the GamePeek companion app.GamePeek companion app is available at. GamePeek Website• Real-time Game View streaming over local Wi-Fi (WebSocket JPEG or WebRTC video)• Auto-discovery via mDNS/Bonjour — no manual IP entry needed• QR code displayed in the Editor window for instant scan-to-connect• Multi-touch injection into Unity's new Input System and legacy Input Manager• Gyroscope and accelerometer data forwarded from phone to Editor• Reverse connection mode for Android (phone acts as server; bypasses strict firewalls)• Two capture modes: Camera.Render (synchronous) and AsyncGPUReadback (non-blocking, ~1 frame latency)• Works in Edit Mode and Play Mode; auto-reconnects across domain reloads• Round-trip time (RTT) monitoring with colour-coded indicator• Automatic Windows Firewall rule creation on first run• Game View resolution auto-matched to the connected device's screen• 1080p, and 60 fps unlocked via the Pro companion app• Supports Unity Input System package (com.unity.inputsystem) and legacy Input Manager• Optional WebRTC low-latency mode (requires com.unity.webrtc)• Configurable port, capture method, log verbosity, and Play Mode restrictionStore details.Coding and debugging.




