World-space pulse scanner FX module for Game Creator 2 on Unity 6+ URP, with profiles, layer filtering, trigger-based detection, and instruction-driven pulse control.Pulse Scanner FX for Game Creator 2 is a stylized world-space scanner module built for Unity 6+ and URP, designed to extend Game Creator 2 with a clean, trigger-driven pulse scan workflow.Create sci-fi scanning effects that sweep across the world using configurable scan profiles, color controls, cone or radial modes, grid accents, fade-out tails, and optional layer filtering. The module integrates directly into Game Creator 2, allowing you to emit pulses through instructions and react to detected objects using a dedicated On Pulse Detected event.This module is built for creators who want a flexible scan system without locking themselves into a specific object reveal workflow. The scanner handles the visual world pulse, while detected objects can trigger your own logic, materials, shaders, VFX, animations, or gameplay responses through Game Creator 2.Use it for:enemy detectionhidden object scanningtech vision effectsobjective pingsenvironmental analysisstealth gameplay feedbackinteractable discovery systemsThe package includes custom inspectors, profile-based setup, controller and responder components, editor polish, and documentation to help you integrate the system quickly into your URP project.CompatibilityUnity 6+URP onlyRequires Game Creator 2Not intended for Built-in Render PipelineNot intended for HDRPCore featuresWorld-space pulse scanner effectRadial and directional cone scan supportConfigurable scan profile systemRing, fill, edge, grid, and intensity controlsFade-out tail when scan endsLayer filtering for affected objectsGame Creator 2 instruction supportGame Creator 2 event support for detected respondersTrigger-based workflow for custom gameplay reactionsCustom inspectors and editor polishIncluded componentsPulseScannerControllerPulseScannerResponderPulseScannerProfilePulseScannerRendererFeatureGC2 Instructions:Emit Pulse ScannerStop Pulse ScannerSet Pulse Scanner ProfileGC2 Event:Pulse Scanner FX / On Pulse DetectedInstruction featuresEmit pulse from configurable origin and forward directionOptional profile assignment per instructionDuration overrideMax radius overrideOptional color override for:Ring ColorFill ColorEdge ColorOptional wait until finishProfile controlsDurationMax RadiusBand WidthSoftnessIntensityFill OpacityRadius CurveNoise StrengthDirection Cone toggleRing / Fill / Edge colorsGrid enable, scale, and opacityEdge accent enable, opacity, and thicknessFade Out DurationLayer Filter toggleAffected LayersResponder workflowLightweight detection componentReceives pulse hit notificationsRaises Game Creator 2 event on detectionExposes detected target through Trigger ArgsSuitable for driving custom materials, VFX, shaders, or logicRenderingUses a custom URP renderer featureBuilt for URP renderer workflow in Unity 6+Intended for URP camera/renderer setupsDocumentation includedSetup guideInstallation stepsRenderer feature setupProfile referenceController and responder workflowInstruction usageTroubleshooting guideImportant notesRequires an active URP Renderer with the Pulse Scanner renderer feature addedBest used in projects already using Game Creator 2 logic and trigger workflowsObject-specific visual reactions are intended to be handled by the user through triggers, materials, shaders, VFX, or gameplay logic




