A complete turn-based geopolitical strategy game system for Unity. Includes AI, diplomacy, war, economy, research, events, meta-progression, save/load, and full UI —ready to build on or release as-is.A fully customizable geopolitical strategy framework built in Unity/C#. All values are Inspector-exposed for easy tuning. Systems are modular and manager-based, making it straightforward to extend, swap out, or integrate into any strategy or simulation project.Turn-based geopolitical strategyMultiple playable nations, each with unique stats and bonuses6 different victory conditions: Conquest, Dominance, Economic, Stability, Influence, DiplomaticFull diplomacy system: improve relations, trade pacts, non-aggression pacts, alliances, insults, sabotage, territorial demandsMilitary system: recruit armies, declare war, manage upkeep, war progress resolutionDistance-based war costs and army projection penaltiesPeace options: white peace, reparations, forced annexation, surrender, appeasementWar exhaustion mechanic for both attacker and defenderInfluence & soft power system: increase influence, support friendly media, fund oppositionPassive influence effects: relation bonuses, destabilisation, ideological driftResearch & tech tree across 3 categories (Military, Economy, Diplomacy), 9 technologies totalNational decisions system: 6 special actions per turn (Education, Industry, Security Act, Tax Relief, Military Draft, Propaganda)10 unique leader traits with starting bonuses and per-turn effectsRandom internal crises: economic breakdown, army desertion, political paralysis, ideological radicalisationAI-driven world: every country recruits, invests, forms alliances, declares wars and pursues peace autonomouslyAI personalities (Aggressive, Defensive, Diplomatic, Opportunistic) and ideology modifiers5 ideologies with relation modifiers between themWorld tension system affecting global AI aggressionChain reactions: conquests and crises destabilise neighbouring nationsRegional bloc formationDynamic world events and news feedPer-turn delta summary in news feed (economy, army, stability)Pact overview in HUDVictory progress tracker5 pre-set scenarios (Classic World, Economic Crisis, Militarised Europe, Diplomatic Cold War, Revolutionary Wave)3 difficulty settingsMeta-progression: earn prestige points across runs, spend on permanent upgradesMeta upgrade tree spanning military, economy, diplomacy, influence and researchFull achievement systemRun scoring and leaderboardObjectives system with run-specific goalsSuggestion system for new players4 save slots (1 auto-save, 3 manual)Full save/load of all game stateAudio feedback for key eventsColour-coded UI with detailed country info panelsResearch ETA displaySingle-playerWorld in Conflict Tycoon — Feature ListTurn-based geopolitical strategyMultiple playable nations, each with unique stats and bonuses6 different victory conditions: Conquest, Dominance, Economic, Stability, Influence, DiplomaticFull diplomacy system: improve relations, trade pacts, non-aggression pacts, alliances, insults, sabotage, territorial demandsMilitary system: recruit armies, declare war, manage upkeep, war progress resolutionDistance-based war costs and army projection penaltiesPeace options: white peace, reparations, forced annexation, surrender, appeasementWar exhaustion mechanic for both attacker and defenderInfluence & soft power system: increase influence, support friendly media, fund oppositionPassive influence effects: relation bonuses, destabilisation, ideological driftResearch & tech tree across 3 categories (Military, Economy, Diplomacy), 9 technologies totalNational decisions system: 6 special actions per turn (Education, Industry, Security Act, Tax Relief, Military Draft, Propaganda)10 unique leader traits with starting bonuses and per-turn effectsRandom internal crises: economic breakdown, army desertion, political paralysis, ideological radicalisationAI-driven world: every country recruits, invests, forms alliances, declares wars and pursues peace autonomouslyAI personalities (Aggressive, Defensive, Diplomatic, Opportunistic) and ideology modifiers5 ideologies with relation modifiers between themWorld tension system affecting global AI aggressionChain reactions: conquests and crises destabilise neighbouring nationsRegional bloc formationDynamic world events and news feedPer-turn delta summary in news feed (economy, army, stability)Pact overview in HUDVictory progress tracker5 pre-set scenarios (Classic World, Economic Crisis, Militarised Europe, Diplomatic Cold War, Revolutionary Wave)3 difficulty settingsMeta-progression: earn prestige points across runs, spend on permanent upgradesMeta upgrade tree spanning military, economy, diplomacy, influence and researchFull achievement systemRun scoring and leaderboardObjectives system with run-specific goalsSuggestion system for new players4 save slots (1 auto-save, 3 manual)Full save/load of all game stateAudio feedback for key eventsColour-coded UI with detailed country info panelsResearch ETA displaySingle-playerIllustrations, UI and icons were generated with ChatGPT and DeepSeek, since they are meant as placeholders for this engine.




