ZionTPS – Modular Third Person Controller & Locomotion System
Zion Gaming
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ZionTPS is a premium third-person locomotion framework for Unity 6, delivering polished movement, fast setup, modular architecture, and production-ready tools for developers building 3rd person games.ZionTPS is a modern third-person locomotion framework built for Unity 6, designed for developers who want responsive movement, clean architecture, and fast setup without the overhead of bloated all-in-one controllers.Built around a modular, production-ready foundation, ZionTPS delivers polished third-person movement with walking, running, sprinting, jumping, crouching, rolling, camera-relative controls, and optional Foot IK support for grounded character motion.Unlike monolithic controller packages, ZionTPS focuses on delivering a strong locomotion foundation that is easy to understand, extend, and integrate into your own gameplay systems.FeaturesResponsive third-person locomotionWalk, run, sprint, jump, crouch and rollCamera-relative movement systemDedicated third-person camera rigCamera profiles (Default, Combat, Aim)Optional Foot IK supportCharacterController-based motorModular Runtime and Editor architectureGenerated animator setup with clean state-driven workflowsSetup Wizard for rapid player and camera generationValidation tools for faster integrationDemo scene and documentation includedGuided Setup WizardIncludes a guided 5-step setup workflow:ModelAnimationCameraModulesGenerateThe Setup Wizard helps:Assign and validate humanoid model prefabsConfigure locomotion animation clipsGenerate a player prefab and camera rigGenerate CharacterDefinition and AnimationDefinition assetsAuto-generate an Animator Controller when neededCreate camera profiles (Default, Combat, Aim)Configure optional modules including Core Integration, Foot IK and Audio (when installed)Instantiate a ready-to-test scene with optional ground plane, lighting, skybox and post-processing placeholderSpawn the player at origin or an optional scene spawn pointPrevent invalid generation setups through built-in validation gatingCamera SystemIncludes a configurable third-person camera system with:Multiple camera profilesCollision smoothingInput smoothingDynamic FOV supportCamera shake supportProfile switching supportAdjustable distance and pivot offsetValidation & Editor ToolsIncluded tooling helps reduce integration friction with:Setup WizardAnimation Clip SwapperScene ValidationAnimator Validation ToolsQuick Create Player + Camera RigGround Plane GeneratorValidation checks include:Humanoid/avatar validationCollider and Rigidbody checksCharacterController validationAnimator configuration checksScale and prefab readiness checksAuto-fix utilitiesOptional ModulesOptional wizard-installable modules:Core Integration APIFoot IK ModuleAudio Module (if imported separately)Ideal ForZionTPS is designed for:RPGsAction-adventure gamesSurvival gamesThird-person prototypesDevelopers wanting a modular movement foundation for custom gameplay systemsIf you want polished movement, clean architecture and tooling that respects your workflow, ZionTPS provides a strong modern foundation to build on.Online supportSupport is via our Discord server here.Online documentation ZionTPS — ZionGames DocsCore SystemUnity 6 compatibleCharacterController-based locomotion frameworkUnity Input System integrationModular code architectureRuntime and Editor assembly separationMovement FeaturesWalk / Run / SprintJump / Fall / LandCrouchRoll / DodgeCamera-relative movementOptional Foot IKSetup WizardGuided 5-step workflow:ModelAnimationCameraModulesGenerateWizard can generate:Player prefabCamera rig prefabCharacterDefinition assetAnimationDefinition assetAnimator Controller (when no controller is assigned)Camera profiles (Default, Combat, Aim)Optional scene setup contentOptional spawn point placementCamera FeaturesCamera profiles (Default, Combat, Aim)Collision smoothingInput smoothingDynamic FOVCamera shakeProfile switchingAdjustable distance and pivot offsetValidation & ToolsIncludes:Setup WizardAnimation Clip SwapperScene ValidationAnimator Validation ToolsQuick Create utilitiesAuto-fix utilitiesValidation includes:Humanoid avatar checksModel readiness validationScale checksAnimator validationGeneration safety validationOptional ModulesCore Integration APIFoot IKAudio Module (optional import)Documentation included.I have used AI for my cover photo




