MK Nodes: Toon & Cel Shading for Shader Graph
Michael Kremmel
$21.95
$43.89
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Create toon and cel shading directly in Shader Graph with reusable nodes, stylized lighting models, custom templates, and an artist-friendly workflow for PBR Lit and Simple Lit setups.Requirements:- Shader Graph- Unity 6.3 Or Newer- Universal Render Pipeline🎨 Create toon and cel shading materials directly inside Shader Graph. 🎨MK Nodes adds a custom lit material type to Shader Graph, allowing you to build stylized toon & cel shaded shaders without leaving the familiar node workflow.It includes reusable nodes, ready-to-use lighting models, custom templates, and artist-friendly controls built on top of familiar lighting workflows.✨ How it works ✨MK Nodes injects a Custom Lit Material Type directly into Shader Graph.Choose a lighting model, connect your graph to the custom lit output blocks, adjust the controls — that’s it. 🚀🚀🚀✅No fragile hacks.✅No awkward workarounds.✅No fighting against Shader Graph.✅It also supports correct DepthNormals and indirect rendering, making it suitable for real projects where depth, normals and indirect lighting matter.📦 What’s included 📦🖥 3 Stylized Lighting Models 🖥Cel ShadingMulti-Band ToonRamp ToonStylized Shadows, Lighting, Occlusion (including SSAO)🧩 3 Artist-Friendly Workflows 🧩Simple LitPBR MetallicPBR Specular🛠 Additional Content 🛠Reusable nodes for stylized shading effects9 minimal shader templates to start from1 documented tutorial graph to help you get started quickly🚀 Built for Shader Graph users 🚀MK Nodes is not a one-click preset pack.It is a practical Shader Graph toolkit for artists and technical artists who want to create their own toon and cel shaded materials while keeping a clean, familiar, and flexible URP workflow inside shader graph.💬 Feedback & Feature Requests 💬Missing an option, template, lighting model, or useful node?Let me know. I’m always happy to improve MK Nodes and add features that help real Shader Graph workflows.As always, I care about the quality of my products. If you experience any issues, have questions, or need support, feel free to reach out anytime.




