PhysioBrush: Procedural Bone Physics & Jiggle Generator
Rip Vertices Studio
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PhysioBrush is the ultimate secondary motion tool for Unity. Intuitive vertex painting workflow. Add hair,First release tail, and jiggle physics to any character.PhysioBrush - Professional Physics Painting SolutionStop Rigging. Start Painting.PhysioBrush is a revolutionary tool for Unity developers that turns the tedious process of rigging hair, tails, and dynamic accessories into a fast, artistic workflow. Instead of manually placing bones and configuring joints, simply paint the desired physics areas directly on your mesh.PhysioBrush analyzes your mesh volume and automatically generates a high-performance physical bone structure that integrates perfectly with your character.🌟 Key FeaturesArtist-Friendly Painting: Use the intuitive brush tool to define physics influence. No more fighting with vertex weight tables!Instant Bone Generation: Automatically creates optimized bone chains with pre-configured joints and rigidbodies based on your painted weights.Centroid Slicing Algorithm: Advanced volume analysis ensures bones are placed perfectly in the center of your mesh (ideal for thick tails and braids).4 Specialized Physics Types:Hair: Lightweight chains for strands and ponytails.Tail: Heavy-momentum physics for smooth, organic tail movement.Jiggle: Simple 2-bone spring physics for muscles and accessories.Cloth (Bone-Based): A high-performance alternative to traditional cloth simulation, offering better stability and rig integration.Auto-Collision Generator: Automatically generates limb and body colliders by analyzing your character's original rig weights.Non-Destructive Workflow: Change parent bones, adjust curvature, or refine painting at any time without breaking your setup.🚀 Technical ExcellenceMulti-Pipeline Support: Fully compatible with Built-in, URP, and HDRP.SRP Agnostic: Custom shaders ensure consistent visual feedback across all render pipelines.High Performance: Optimized bone-based engine that handles hundreds of dynamic strands with minimal CPU impact.Prefab Friendly: Easily share settings across multiple characters or create unique variations using ScriptableObject-based presets.Stability First: Built-in protection against mesh "exploding," hierarchy desync, and jitter.📦 What’s in the Box?PhysioBrush Core Editor Window.Physical Bone Engine & Runners.Automatic Body Collision Generator.Comprehensive Documentation & Quick Start Tutorial.Sample character setup.Bring your characters to life in minutes, not hours.Support: ripvertices96@gmail.comTechnical DetailsAdvanced Physics Engine: Powered by high-performance ConfigurableJoints and Rigidbodies for stable and predictable simulations.Modular "Physics Islands": Support for multiple independent physics groups per character (Hair, Tail, Jiggle,Cloth).Intelligent SRP Detection: Automatic shader switching and vertex color keyword management for HDRP/URP/Built-in heatmap visualization.Non-Destructive Workflow: Features a "Pristine Rig" backup system that ensures your original source assets remain untouched and safe.High-Performance Painting: Utilizes Spatial Hashing for O(1) vertex lookups, ensuring a lag-free painting experience even on high-poly meshes.Native Unity Integration: Full support for Unity’s Undo/Redo system and clean hierarchy management with unique object prefixes (PB_).Optimized for All Platforms: Lightweight enough for mobile performance while maintaining the fidelity required for high-end PC/Console titles.https://sites.google.com/view/physiobrush/home?authuser=2Support in code writing.





