Push Figma & FigJam designs into Unity as real UGUI canvases. Auto-layout, gradients, rounded corners, fonts auto-wired. Edit-preserving re-sync. Bundled Figma plugin for one-click pushes.Everything you need in one purchase. No paid add-ons, no separate plugin fees. The Figma bridge plugin is included free with the asset.Figma-to-Unity workflow made fast & easy.Stop wasting hours exporting PNGs and manually recreating layouts. Built for game UIs, app prototypes, in-game dashboards, and tool windows—anywhere you would normally hand-code a Canvas. Paste a Figma URL into the FigSync Hub, press Sync, and your design renders as a working UGUI Canvas in seconds.💎 Why FigSync?No Raster Baking — Gradients, rounded corners, and shadows stay crisp at any scale using procedural SDFs—not pixelated PNGs.Lean Runtime — Only the effects you actually use carry runtime components. Otherwise, it’s plain, optimized UGUI ready for any platform.Edit-Preserving Re-Sync — Every node is hashed with a 128-bit signature. Your manual edits, scripts, and wired references survive every re-sync intact.Privacy Focused — No analytics, no telemetry, and no third-party SDKs. Only official Figma APIs and your chosen font CDNs.✨ Core Features🔹 Layout & ConstraintsAuto-Layout Engine: Maps Figma layouts to Unity’s LayoutGroup + ContentSizeFitter. SPACE_BETWEEN is fully supported via injected flex spacers.Per-Axis Constraints: Min/Max, Center, Stretch, and Scale map directly to UGUI anchors for perfect reflow across aspect ratios.🔹 Advanced Procedural StylingSDF Rounded Corners: Per-corner radii, stroke bands (Inside/Center/Outside), and shadows—all in a single shader pass.Dynamic Gradients: Linear, Radial, Angular, and Diamond (up to 4 stops) rendered via SDF—never baked.Glassmorphism: Figma’s frosted-glass effect rendered via a dedicated procedural pre-pass.Stacked Shadows: Support for up to 4 stacked Drop and 4 stacked Inner shadows per node.🔹 Typography, Sprites & VectorsAutomatic Font Pipeline: Auto-fetches TTFs from Google Fonts, Fontsource, or Adobe Edge and bakes them into TMP _SDF atlases.Vector Mesh Rendering: SVG paths triangulated into UGUI-native meshes (ear-clipping + EVENODD) for crisp icons without raster fallback.Asset Optimization: Automatic sprite deduplication and 9-slice detection via name-sidecar conventions.🔹 Code, Prefabs & LocalizationScript Generation: Auto-serializes synced GameObjects into named C# fields.Prefab Creator: Turn any synced frame into a reusable prefab with one click.Localization Ready: Binds Figma text directly to Unity Localization or I2 Localization keys.🔹 Workflow & AIDiff Window: Preview scene mutations before they happen and defer frames you are currently editing.FigJam Support: Sync sticky notes, connectors, and shapes using the bundled Figma plugin.🛠️ How it WorksOpen the Hub: Navigate to Tools → FigSync.Authenticate: Sign in via OAuth or paste your Figma Access Token.Paste & Sync: Drop in a Figma URL and hit Sync.Done: A deterministic pipeline handles the rest in 20–90 seconds.📦 Requirements & Technical InfoUnity Versions: 2021.3 LTS or newer (Unity 6 fully supported).Render Pipelines: Built-in and URP.Dependencies: TextMeshPro (included in Unity) and Newtonsoft Json.Included: Full Editor pipeline, Runtime SDF components, Figma Plugin source, and comprehensive HTML documentation.📮 Support & DocumentationDetailed setup guides and FAQ are included in Documentation/Documentation.html.Questions?Reach out at ragendom@gmail.comWe typically respond within 24–48 hours.Live Figma → Unity sync: Paste URL, press Sync, and your design renders as a real UGUI Canvas in 10–60 seconds.Edit-preserving re-sync: A 128-bit per-node hash keeps inspector edits, added scripts, and wired references intact across every sync.Broad Compatibility: Supports Unity 2021.3 LTS through Unity 6; Built-in RP and URP.Native Dependencies: Uses TextMeshPro and Newtonsoft Json (auto-resolved on import).Advanced Auto-Layout: Maps horizontal/vertical/grid to LayoutGroup + ContentSizeFitter; SPACE_BETWEEN supported via injected flex spacers.Responsive Design: Per-axis constraints (Min/Max/Center/Stretch/Scale) drive UGUI anchors for responsive reflow on any Canvas size.Procedural SDF Rendering: Rounded corners with per-corner radii + stroke, gradients (Linear/Radial/Angular/Diamond), stacked shadows (4+4), and background blur.Automated Font Pipeline: Fetches from Google Fonts/Fontsource/Adobe Edge and bakes TMP _SDF atlases per family and weight automatically.Rich Text Support: Mixed inline styles emit as TextMeshPro rich-text tags (bold, italic, underline, strikethrough).Asset Optimization: Features sprite hash-deduplication, 9-slice auto-detection, and SVG paths triangulated to UGUI-native meshes.Component Auto-Creation: Supports Image, Button, Toggle, InputField, ScrollView, Mask, CanvasGroup, all LayoutGroups, and TextMeshProUGUI.Pro Workflow Tools: Built-in script generation, prefab creation, and localization support (Unity Localization / I2 Localization).FigJam Support: Fully supported end-to-end via the bundled Figma plugin—included free with full source.Privacy Focused: Zero analytics, zero telemetry, and no third-party SDKs.Claude Code was used to create scripts for the asset.





