Pocket Mini Games | Casual Pack – Modular Mobile Game Engine & Toolkit
Ragendom
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Modular Casual Game Engine for Unity featuring 10 iconic classic templates, procedural UI systems, and built-in "HyperCasual Essentials" (HCE) for ads, IAP, and mobile-ready publishing.🚀 Pocket Mini Games · Casual Pack — Modular Mobile Game Engine & ToolkitDeploy Classic Hits Faster. Monetize Smarter. Clean Architecture.The Pocket Mini Games · Casual Pack is a professional-grade Unity toolkit designed for the rapid development of casual and arcade-style game portals. Built on a unified IMiniGame contract, this engine lets you drop any of the 10 included games into your scene with zero prefab wiring — every game builds its own UI and logic procedurally at runtime, inside any RectTransform you give it.The package bundles the full HyperCasual Essentials (HCE) core — a production-ready framework that handles the heavy lifting of mobile publishing: integrated Ads, IAP, Save, and Audio systems, ready out of the box.📘 Online Documentation🕹️ Play Demo 1 (Horizontal Full Dashboard): Browser Demo | Android APK🕹️ Play Demo 2 (Vertical Mobile-Like): Browser Demo | Android APK✅ 10 Fully Playable Casual Game Templates#1 Match-3 — Swap-to-match candy-style with cascades, combos, and special gems (Striped, Wrapped, Colour Bombs).#2 Bubble Shooter — Physics-based aim-and-pop gameplay with wall-bouncing and special Bomb / Rainbow bubbles.#3 Brick Balls — Salvo-launching Arkanoid hybrid with HP-based bricks, bombs, arrows, and descending row mechanics.#4 2048 — The iconic merge puzzle with smooth slide animations and strategic merge boosters.#5 Snake — Modernized classic featuring both "Smooth" and "Snappy" movement modes, plus wrap / wall edges.#6 Maze — Procedurally carved mazes with breadcrumb pathfinding, decision arrows, and discovery mechanics.#7 Memory Match — High-performance pair-flipping engine with integrated streak bonuses.#8 Whack-a-Mole — Reaction-based arcade tapping featuring golden bonus moles and an accelerating difficulty ramp.#9 Cups and Balls — Precise shell-game shuffle logic with streak scoring and speed scaling.#10 Tic Tac Toe — Advanced strategy logic featuring three AI tiers (Easy, Medium, and a full Minimax algorithm).Pocket Mini Games is a procedural-UI template — every game builds its interface and logic in code at runtime. You customize it through the included Toolset window and ScriptableObject settings/theme/reskin assets (rules, difficulty, colours, art). All changes persist and apply in both the editor and builds, rather than by hand-editing scene objects.Each module includes:Independent, namespace-isolated game logic.Procedural UI — self-building inside any RectTransform, no prefabs to wire.2–4 dedicated smart boosters — auto-aim with trajectory simulation, physics pulls, auto-whack, and more.3–5 unique achievements with slide-in toast notifications.A first-run tutorial walkthrough.🎛 Built-In Game SystemsSmart Boosters — Not just buttons: Bubble Shooter & Brick Balls auto-aim by simulating real bouncing trajectories, Snake's magnet reels the apple in with a gravity pull, and Whack-a-Mole auto-whacks incoming moles.Achievements — Per-game progression goals, persisted, with automatic toast notifications and coin rewards.Reskin System — Swap any game's art per-slot (backgrounds, gems, bubbles, snake, etc.) with a runtime skin toggle — no code required.Tutorials — Declarative first-run overlay walkthroughs, defined per game.Difficulty Scaling — Per-game level progression curves via LevelManager, persisted across sessions.🌗 Light & Dark Mode — One toggle re-themes the entire scene — the dashboard chrome and all 10 games — between a contrast-checked dark and light palette.🛠 HyperCasual Essentials (HCE) — BundledThis asset is powered by the full HCE framework, ensuring your games are store-ready from day one:Ads System — Integrated support for standard mobile ad providers (rewarded, interstitial, banner).Economy & IAP — Ready-to-use virtual currency wallet and In-App Purchase wiring.Save System — Automatic persistence for scores, achievements, boosters, and settings.Audio Manager — Centralized control for gameplay SFX and music.📝 Note: HCE is a complete, separately-purchasable framework — fully included here, with its own dedicated documentation.🧩 Modular & Future-ProofEvery game is a self-contained folder discovered automatically by reflection — no central registration list to maintain. Add your own game (or a future content pack) by mirroring one folder structure, and the dashboard picks it up instantly. Delete any game you don't need and the rest keep working. Clean, scalable, and built to grow.💡 Who Is This For?Developers building multi-game portals or rewarded-play apps.Studios needing polished "sub-games" to boost retention and engagement.Indie developers who want a professional, scalable architecture for mobile hits without reinventing the plumbing.📩Supportragendom@gmail.com — responses within 24–48 hours.Modular Architecture: Every game implements the IMiniGame interface for total plug-and-play capability.10 Complete Templates: Production-ready classics with polished gameplay loops.Auto-Discovery Registries: Reflection-based scanning—no manual registration lists required.HCE Core Integration: Built-in systems for Ads, IAP, Audio, and Save Data.Zero Scene Dependency: Games are instantiated via code, making them ideal for dynamic loading.Global Reskin Manager: Easily swap sprites for all games from a single location.Data-Driven Customization: Control difficulty, board size, and colors via ScriptableObjects.Procedural UI: Layout-agnostic UI that builds itself inside your host container.Mobile-Optimized: Designed for high performance on both iOS and Android.Setup Wizard: One-click configuration for economy and publishing assets.Namespace Isolation: Clean code structure that prevents naming conflicts in large projects.Claude (Claude Code) was used extensively throughout the development of this package to assist with writing, refactoring, and debugging C# editor scripts.





