URP-ready collection of fully animated bioluminescent deep-sea creatures for Unity, featuring multi-variant jellyfish, Octopus, squid, Star fish, Shrimp species and pre-configured prefabs for UseDeep Glow Creatures is a URP-ready collection of fully animated bioluminescent deep-sea creatures for Unity, featuring a custom real-time glow shader, multi-variant jellyfish species, and pre-configured prefabs for instant use in scene.Asset Store DescriptionDeep Glow Creatures is a bioluminescent deep-sea creature pack built for Unity’s Universal Render Pipeline (URP). Each creature uses a custom Creature/CreatureBody shader to create real-time glow, heartbeat organ pulses, travelling tentacle waves, shimmer stripes, breath-sync animation, hue drift, and caustic UV distortion without requiring HDR bloom.The pack includes fully animated jellyfish families such as BoxJelly, DeepSea, LionsMane, MoonJelly, and TinyBloom, with multiple color variants for each subtype. Every color variant is organized as a self-contained folder containing animations, materials, models, prefabs, and textures, making the asset easy to browse, customize, and expand.The shader is designed for transparent, double-sided rendering and uses baked vertex color regions to control different glow behaviors across the creature’s body, belly, fins, organs, tentacles, and stripe bands. This gives you fine control over visual style while keeping the setup simple and production-friendly.Key FeaturesReal-time bioluminescent glow with no HDR bloom required.Heartbeat organ pulse and travelling tentacle wave effects.Stripe shimmer, fin scatter, rim light, and caustic water distortion.Breath-synced animation with animator-driven glow control.Slow hue drift and color normalization for balanced visual brightness.Double-sided transparent shader with back-face cavity darkening.Ready-to-drop prefabs with pre-configured materials and animations.Included ContentJellyfish subtypes: BoxJelly, DeepSea, LionsMane, MoonJelly, and TinyBloom.Multiple color variants per subtype.FBX models with baked vertex color region data.Pre-tuned URP materials and animation controllers.Albedo and nerve mask textures for shader-driven glow control.Asset:Average Triangles : 5KAverage Texture Size : 512 x 512Unique FBX Count : 163Creature Count : 8Creature Subtype Varying from 1-5 depending on Creature type





