Ultimate Placer (Scatter, Physics, Grid & Brush placer)
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Scatter props, align objects, and design levels with one intuitive brush.Ultimate Placer - Smart Scene Placement Tool for UnityUltimate Placer is a powerful, artist-friendly scene placement tool that lets you quickly and precisely populate your environments directly in the Scene view.Built to feel like Unity’s Terrain tools but for ANY Prefab. It gives you fast iteration, natural placement, and production ready control.Scene View PaintingClick or paint directly in the Scene viewReal-time feedbackPlacement ModesSurface Align - snap objects to surface normalsDrop & Settle - physics-based placement for natural resultsGrid Snap - perfect modular placement on a world gridBrushesPoint - single placementScatter - randomized distributionGrid - structured placementPaint - continuous brush paintingRandomizationRandom Yaw (full or constrained range)Natural tilt variationUniform or non-uniform scale randomizationFiltersSlope filtering (avoid steep surfaces)Layer filteringTag filteringPrefab Pool SystemUse a single prefab or a randomized poolQuickly build natural variationAuto-pick prefabs from selectionOrganization ToolsAuto-create parent containersKeep hierarchy clean and structuredPhysics PlacementDrop objects from heightAutomatic settling & freezingTimeout handling for stabilityGrid Placement ToolsAdjustable grid sizeRotation snappingSurface-aware placementScene Overlay ToolbarLightweight toolbar directly in the Scene viewToggle tool, switch modes, and brushes instantlyDesigned for fast workflows (no window switching)Why Use Ultimate Placer?Ultimate Placer helps you build environments faster by eliminating repetitive manual placement and letting you work entirely inside the Scene view. It’s designed for environment artists, level designers, and indie developers who want natural-looking results with minimal effort. Simply select a prefab or pool, choose a mode and brush, and start clicking or painting directly in your scene, adjusting randomness and filters as needed to quickly achieve polished, organic layouts.Unity Version: 2021.3 LTS or newer (adjust if needed)Tested Versions: 6000.Render Pipeline Compatibility:Built-inURPHDRPType: Editor Tool (Scene View placement system)RequirementsPrefabs must include: Mesh RendererCollider (required for placement detection)Physics mode requires: Rigidbody (automatically handled if applicable)PlatformEditor only (no runtime component)File StructureOrganized under UltimatePlacer/No external dependencies





