Shader Baker is a Unity Editor tool for baking textures from materials.This is an editor tool that allows you to bake a shader into a texture. Static surface shaders can be converted into a texture with proper alpha channel support. Time-dependent shaders can also be baked into a sequence of textures at a specified FPS.Everything is implemented within an EditorWindow with validation for potential errors. Additionally, if your object contains multiple layered materials that need to be combined into a single texture, the tool allows you to provide lists of texture sequences, which it will composite on top of each other using alpha blending.Features- Bake a static texture from a material that uses a custom shader.- Bake an animation sequence from a shader over time.- Merge multiple texture lists into a layered output texture set.Supported OS: Supports all operating systems supported by UnityEngine.Link to documentation:https://docs.google.com/document/d/1PtlFA_Nz4IO8G0LTQM25rbkS8vUU1NJ_5vLJ3-aRYTQ/edit?usp=sharing





