Dynamic and customizable spaceship thruster and starfield VFX for URP. Features a smart C# controller that automatically scales particle properties based on ship speed.Spaceship VFX URP provides a ready-to-use visual effects solution for your sci-fi, racing, or space simulation projects. Designed specifically for the Universal Render Pipeline (URP), this package focuses on dynamic and responsive visuals.The core of this asset is the ThrusterController script. Instead of static engine flames, your spaceship's thrusters will dynamically scale their emission rate, particle lifetime, start speed, and length scale in real-time based on your ship's current speed. The script uses a smooth multiplier logic, making it extremely easy to integrate with your existing ship controller. It also includes a built-in "Ping-Pong" test mode, allowing you to preview the dynamic speed scaling directly in the editor without writing any extra code.The package includes a pre-configured Demo scene and a URP Volume Profile to ensure emissive effects (like bloom) look great right out of the box.Key Features:Dynamic, speed-based particle scaling via C#.Highly customizable inspector with min/max multiplier ranges.Includes Starfield environmental VFX.Optimized for URP.Easy integration into existing projects.Render Pipeline: URP (Universal Render Pipeline)VFX Type: Standard Particle System (Shuriken)Scripts: 1x ThrusterController.cs (Includes dynamic speed-based VFX scaling & test mode)Scenes: 1x Demo SceneAdditional Assets: Includes pre-configured URP Settings and Volume Profile for optimal post-processing (Bloom).





