HoloInterior – The Complete Interior Mapping System Solution. A high-efficiency system that creates 3D interior illusions on flat surfaces using ShaderGraph Custom Note.🌟 HoloInterior Pro – Next‑Gen Interior Mapping 🌟Infinite, photoreal interiors with just one polygon.HoloInterior Pro elevates window interiors to a new level, delivering film‑like depth and detail without heavy geometry. Built with Shader Graph and paired with an ultra‑light baking tool, it simulates rich interior spaces at a fraction of the performance cost.🚀 Key FeaturesA total of 28 rooms covering diverse art directions and use cases.28 High‑Quality Interiors3 styles × 4 rooms each (Basic, Fantasy, Sci‑Fi)Basic Style Extension × 16 roomsConvert your own 3D room models into holographic interiors with a streamlined workflow.Lightweight Baking ToolDual‑depth mapping and parallax techniques create convincing 3D space using a single quad.Advanced Depth IllusionConsistent, believable depth from various viewing angles.Multi‑Angle Illusion Box💡 Why Pro?Unlike the Lite version, HoloInterior Pro is a complete interior‑mapping toolkit:More content (28 rooms, 3 styles)Custom baking workflow for your own assetsMore convincing depth and stylized optionsSupport for URP(HDRP&Built‑in planned)🌍 Use CasesAAA open‑world cityscapesVR/AR real estate & arch‑vizUrban digital twinsFilm previsualization and rapid scene layoutHoloInterior Pro — Technical FeaturesWorks with single holographic interior textures and texture atlases for batch authoring.✅ Versatile Texture PipelineSupports interiors of any aspect/size; atlas‑based random room distribution for variety.📐 Scalable Interior ConfigurationsConvincing depth from different view angles via parallax + dual‑depth mapping.🎛️ Multi‑Angle Illusion BoxSimulated 3D furnishing/wall zones with consistent occlusion behavior.🧩 Comprehensive Interior Layout LogicClean, editable graphs with exposed parameters for quick look‑dev and profiling.🧪 Shader Graph‑DrivenSeamless with both Perspective and Orthographic cameras.🎥 Camera CompatibilityInterior scales with the host mesh; optionally affect interiors only.🔍 Model‑Based ScalingFully supports URP, HDRP, and Built‑in (released). Single asset, cross‑pipeline workflows.🛠️ Rendering PipelinesWorks with standard PBR workflows across URP/HDRP/Built‑in; post‑FX friendly.🧱 PBR Material CompatibilityConvert your own 3D rooms into holographic interiors with a minimal, streamlined baker.⚙️ Lightweight Baking ToolOne‑polygon window surfaces; ideal for dense cityscapes and mobile/VR budgets.🚀 LOD/Streaming FriendlyOptimized for iOS/Android/PC/Consoles.🌐 Multi‑Platform DeploymentPackage contents & technical specsUnique content (this package)Core product: 1× main Shader Graph (HoloInterior.shadergraph), supporting HLSL includes, custom ShaderGUI / drawers (C#), and an editor bake workflow (baker scene + exporter scripts).Demo / examples: 3 demo scenes (HoloInterior_*_Simple.unity) + 1 baker scene (HoloInteriorBaker.unity).Materials: 28 .mat assets (demo + baker/helper materials).Shader Graph variants (demo): 3 .shadergraph files (main + demo Lit + logo).Scripts (C#): 31 files (runtime bake helpers + Editor GUI).3D meshes (FBX): 8 mesh assets referenced (includes demo buildings, bake cages, and placement helpers).Textures — count & typesTotal imported image/light assets in this folder tree: 40+ texture/lightmap/HDR-related files (including demo PBR sets, interior layer maps, masks, lightmaps, and one cubemap/reflection probe asset).Map types used in the demo / content:Base Color / Albedo (Default texture)Normal maps (Normal map type in Unity — e.g. *_Normal.png, *_normalogl.png, Build*_N, etc.)Metalness / Metallic, Roughness, Gloss, AO, Specular pack (*_SP), TransmissionInterior / hologram workflow: layered BG / FG / D (diffuse-style colour) + packed depth / interior data (*_DP)HDR environment: .exr sky / lighting (city-square-after-rain_4K.exr)Baked lighting: lightmaps (.exr / directional .png) + reflection probe data under the baker scene





