Jackpot Fruits - Complete Slot Game Template (URP)
LiverShotStudio
$44.00
(no ratings)
Jump AssetStore
A complete classic slot machine game template built with Unity URP and UGUI. Fully self-contained, production-ready, and designed for easy customization with no third-party dependencies.🎮 Play WebGL Demo🎥 Watch Gameplay VideoJackpot Fruits is a fully functional classic slot machine game template designed for Unity. Built with URP and UGUI, this asset provides a complete gameplay loop, clean architecture, and flexible tuning systems so you can quickly build and customize your own slot game.All core systems—including RNG, reel control, payout logic, UI flow, and event handling—are implemented without any third-party dependencies. This ensures maximum stability, full control, and easy integration into your projects.The project is structured for clarity and scalability, making it suitable for both learning purposes and commercial production.Key Features:- Complete slot gameplay system (spin → stop → result → reward)- Configurable reel behavior and symbol weights via ScriptableObject- Deterministic outcome system (results decided before reel stop)- Built-in test mode for forced outcomes and debugging- UGUI-based responsive UI system- Experience and level progression system- Clean and modular architecture- No external dependencies (fully self-contained)Designed for developers who want a reliable foundation for slot games without unnecessary complexity.Whether you're prototyping, learning, or building a production-ready game, Jackpot Fruits provides a solid starting point.- Unity Version: Compatible with Unity 6 and later- Render Pipeline: Universal Render Pipeline (URP)- UI System: Unity UGUI (Canvas-based)Platforms Tested:- Windows: Tested- Android: Tested- WebGL: Tested- iOS: Not tested (expected to be compatible with standard URP + UGUI setup)Dependencies:- None (no third-party assets required)Included Systems:- Reel system with state-based control (spin, stop, timing)- RNG system with configurable weights- Payout calculation system- Game flow controller (GameService)- UI event and interaction system- Test mode tools for debugging and validation- Player progression system (EXP and Level)Customization:- GameTuningConfig (ScriptableObject) for: - Reel spin duration - Symbol switch counts - RNG weights- Code-level extension points for advanced modificationsNotes:- All scripts are written in C#- No external plugins or packages are used- Clean folder structure and modular design for easy integration





