“JTD PATHFINDER” is an encapsulated and easy to integrate implementation of A* pathfinding that, leverages the functionalities of the JOBS system and the high-performance BURST compiler.“JTD PATHFINDER” is an implementation of the A* pathfinding algorithm that, by leveraging the functionalities of the JOBS system and the high-performance BURST compiler, allows generating and following routes toward a target for thousands of seekers simultaneously in an efficient way.“JTD PATHFINDER” will represent in your project a fully encapsulated subsystem on which the rest of the systems will have no dependency. Its integration method is based on assigning layers that identify each surface and assign it a penalty or traversal difficulty ranging from penalty 0 to “unwalkable”.The performance obtained, measured as the number of pursuers that smoothly follow a target using the new technologies offered by the UNITY engine, means that considering an alternative by implementing “Flow Fields” has effectively gone from being mandatory from dozens or a few hundred units, to a design option based on personal preference between both “pathfinding” solutions.https://www.jointhedotsmapgenerator.com/pathfinding• The user interface is so simple that it makes it an essential tool for designers, artists, and programmers alike.• Implements the A* algorithm for thousands of units simultaneously in a smooth way.• Leverages UNITY JOBS system + BURST compiler.• Easy creation of as many layers as desired to represent surfaces with different traversal penalties.• Implements a “Blur box” over the penalty map so that transitions between areas with different penalties are smoother and units do not stick too closely to obstacles.• The paths followed by pursuers are visually very smooth.• Includes a simple unit “spawn” system with random speed assignment and color gradient based on speed.https://www.jointhedotsmapgenerator.com/pathfinding





