7 Dark Fantasy Books / Grimoire / Tome
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A collection of 7 Books for dark fantasy settings.
Includes LODs and materials for Built-in, URP, and HDRP render pipelines.Fully compatible with Built-in, URP, and HDRP. A custom material-switching utility is included (in the demo scene) to automate the conversion process, ensuring seamless integration into any 3D project.7 Dark Fantasy Books / Grimoire / Tome is a curated pack of stylized Books / Grimoires / Tomes designed for dark fantasy worlds.Each Book is optimized for real-time use and includes multiple LOD levels for performance scalability.MeshBooks can not be opened, they are all a single mesh with a single material. Each Book has a autogenerated convex collider assigned to it.Features7 BooksDark fantasy / stylized art directionPBR materialsMultiple LODs per bookConsistent scale and orientation for game-ready useDemo scene for preview and inspectionRender Pipeline SupportThis asset includes separate materials for:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)No project settings are modified on import.An optional editor-only helper is included to assist with material assignment in URP and HDRP.ScreenshotsAll screenshots were taken on the Built-in Render Pipeline and contain no post processing.Demo SceneA lightweight demo scene is included for preview purposes.It contains a simple camera orbit controller for inspection only and does not modify project settings or input mappings.ModelsNumber of books: 7Meshes per book: 1LODs per book: 6Approx. triangle count (LOD0): ~30,000Lowest LOD triangle count: ~3,000Scale: 1 unit = 1 meterOrientation: Z forward, Y upPivot: At baseTextures & MaterialsTexture resolution: 4K (4096×4096)Mask Map (R = Metallic, G = Occlusion, B = Edge (unused), A = Smoothness)Texture types included: Albedo / Base Color NormalPBR workflowSeparate materials provided per render pipelineCollidersColliders: No colliders are added to the chests to allow flexibility of chest contents.CompatibilitySupported platforms: All platforms supported by UnityHDRPRender pipelines: Built-in URPAdditional NotesNo runtime scripts includedNo third-party dependenciesNo project settings are modified on importAI-generated content was used as an initial base.All assets were subsequently refined, retopologized, and textured.


