AnimParam Generator automatically creates a safe C# class for Unity Animator parameters with IDE autocomplete, no configuration needed.Automatic DetectionWhenever you add an Animator component to a GameObject in the Editor, AnimParam Generator attaches itself automatically via ObjectFactory.componentWasAdded. You never need to add the component manually.One-Click GenerationA clearly labelled button in the Inspector writes the parameter script to the location of your choice. If the file already exists, it is updated in-place with no extra steps.Live Status IndicatorThe Inspector always shows the current state of the generated file:Up to date — the script matches the controller perfectly.Out of date — the controller has changed since the last generation.Not generated — no script exists yet for this controller.Compile-Time SafetyGenerated constants map each parameter's original name to a C# identifier. Parameter names that contain spaces or special characters are sanitised automatically so the output is always valid C#.Namespace SupportOptionally specify a namespace in the Inspector field. The generated class will be wrapped in that namespace, making it compatible with any project structure.Editor-Only — Zero Runtime OverheadThe entire tool is wrapped in #if UNITY_EDITOR. Nothing is compiled into your build. The generated script itself is a plain static class with no dependencies.Unity Version2021.3 LTS or newer (tested on 2021, 2022, 2023, 6.0)Render PipelineCompatible with Built-in, URP, and HDRPPlatformWindows, macOS, Linux (Editor only — no runtime dependency)ScriptingMono and IL2CPP backends both supportedAI was used to assist in generating the visual assets and supporting documentation for this project. The AI helped streamline design iterations and draft explanatory content efficiently.


