Magma Rock Monsters Pack 1 - 4 Stylized Animated Creatures (LOD + Skins)
Stylized Core By Z
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Stylized Magma Rock Monster Pack with 4 unique creatures, fully rigged and animated, including PBR textures and demo scene.Magma Rock Monsters Pack📌 Asset OverviewThis asset pack contains 4 stylized magma rock monster characters, fully rigged and animated, designed for games, cinematics, and real-time applications.Each character includes a complete animation set, multiple texture variations, and is compatible with all major Unity render pipelines.An optional demo scene is included for previewing models, skins, and animations.📦 What’s Included✅ Models4 unique stylized magma rock monstersFully rigged (Generic / Mecanim compatible)Game-ready topology✅ Animations22–28 animations per modelIn-Place (No Root Motion)Includes idle, movement, combat, and reaction animationsPBR textures (4K)Multiple skin variations(5 per model)Optional demo / animation viewer scene🎥 Demo / ViewerThis pack includes an optional Unity demo scene used only to preview models, animations, and skins.This system is not a gameplay framework and is not intended for production use.📌 Intended Use✔ Games✔ Cinematics✔ Animation previews✔ Prototyping❌ No gameplay systems included❌ No AI or combat logic⚡ Support / ContactNeed help or have questions about the Magma Rock Pack? Join our official Discord community: https://discord.gg/4j5waAW4m2Get updates, support, and share your projects with us!Get all 4 characters at a discounted price compared to individual purchases.🧟 Models & Animation Lists🔹 Magma Rock Reaper (28 animations)Idle ,Idle_Combat, Turn_Left, Turn_Right, Dash_Forward, Dash_Backward, Dash_Left, Dash_Right, Walking_1, Walking_2, Walking_Backward_Combat, Running_1, Running_2, Running_3, Invoque, Hit, Stunned, Roar, Hand_Gesture, Attack_1, Attack_2, Attack_3, Attack_4, Attack_5, Attack_6, Attack_Range_1, Attack_Range_2, Death🔹 Magma Rock Brute (27 animations)Idle, Idle_Combat, Turn_Right, Turn_Left, Walking_1, Walking_2, Walking_Backward_Combat, Running_1, Running_2, Invoque, Hit, Transform_Start, Stunned, Roar_1, Roar_2, Sacrifice_Action, Attack_1, Attack_2, Attack_3, Attack_4, Attack_5, Attack_6, Attack_7, Attack_8, Attack_AoE, Attack_AoE_Finish, Death🔹 Magma Rock Core (22 animations)Idle, Idle_Combat, Turn_Left, Turn_Right, Walking, Walking_Backward_Combat, Running, Invoque, Hit, Hand_Gesture, Transform_Start, Stunned, Roar, Enrage, Attack_1, Attack_2, Attack_3, Attack_AoE, Attack_Range_1, Attack_Range_2, Death_1, Death_2🔹 Magma Rock Mutant (27 animations)Idle, dle_Combat, Idle_2, Turn_Left, Turn_Right, Walking, Walking_Forward_Combat, Walking_Backward_Combat, Running_1, Running_2, Attack_1, Attack_2, Attack_3, Attack_4, Attack_AoE, Attack_AoE_Charge, Attack_AoE_Impact, Attack_Heavy, Enrage, Invoque, Command_Attack, Hit, Hand_Gesture, Roar, Sacrifice_Action, Stunned, Death 📊 Technical OverviewModel Triangles Vertices AnimationsMagma Rock Reaper 32,356 16,181 28Magma Rock Brute 20,236 10,118 27Magma Rock Core 18,660 9,332 22Magma Rock Mutant 24,606 12,303 27Polygon range: ~28k – 32k triangles📉 LODsEach model includes 4 LOD levels:LOD0 (100%)LOD1 (60%)LOD2 (40%)LOD3 (15%)🎨 Textures & MaterialsPBR workflow4K texturesMultiple skins per modelMaps included:Albedo + TransparencyNormalAmbient OcclusionHeightMetallic + SmoothnessEmissionMask Map (HDRP)🎮 Render Pipeline CompatibilityBuilt-in ✔URP ✔HDRP ✔⚠️ URP is the default setup.Built-in and HDRP may require material reassignment depending on project configuration.⚙️ Technical DetailsRig: Generic (Mecanim compatible)Animation type: In-PlaceUV mapping: Yes⚠️ Important NotesInput SystemThis asset uses the Built-in Input Manager in the demo scene.If using the New Input System:Go to Project Settings > PlayerSet Active Input Handling = BothAnimation LoopSome animations are set to loop for preview purposes.Disable loop for:AttacksDeathHit reactionsHDRP NoteEach skin requires its own Mask Map and Emission Map for correct rendering.🎥 Demo SceneIncludes a simple viewer system for:Character previewSkin switchingAnimation playback


