PromptMotion - AI Animation Generator + Library
Ragendom
$46.19
$65.99
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AI-generated Humanoid animations from text prompts inside Unity. Type a description, get a retargeted FBX. 5 starter clips included. No sign-up, no API keys, no subscription fees.No sign-up. No API keys. No subscription fees. No per-generation fees. No leaving Unity. Just one-click Humanoid animations from text prompts.This asset uses NVIDIA's Kimodo model to generate the animations.Type what you want your character to do. Click Generate. In under a minute, a Humanoid-retargeted FBX animation is downloaded, automatically imported, previewed in the editor, and applied to your character with one click.Plus a library of 5 hand-picked starter animations ships with the asset — drag them onto any Humanoid character and start animating immediately, no internet required.🔗 Online Documentation💡 WHY PROMPTMOTION✅ NO SUBSCRIPTION — buy once, generate every month. No recurring fees, no credits to buy, no per-generation costs.✅ 5 STARTER ANIMATIONS INCLUDED — covering locomotion, combat, idles, and gestures. Drop them onto any Humanoid character and they just work. Use them offline, anytime.✅ HUMANOID-RETARGETED OUTPUT — every animation is delivered as an FBX with Unity Humanoid bone mapping. Plays on any Humanoid character — Mixamo, Synty, Ready Player Me, your own custom rig — out of the box.✅ FULLY AUTOMATIC IMPORT — texture settings, avatar configuration, animation extraction, and clip application all happen automatically after generation. Zero manual steps.✅ EMBEDDED PREVIEW — generated clips play on your character in a viewport inside the editor window. Scrub, loop, change speed, see the result before applying.✅ ZERO RUNTIME OVERHEAD — all scripts are Editor-only. Your build size and runtime performance are completely unaffected.✅ INSTANT ACTIVATION — enter your Asset Store invoice number, click Verify, and start generating. No website signup, no account creation.🎁 INCLUDED MONTHLY ALLOWANCE50 generations are issued every month with your purchase. 50 generations is enough for a full character motion library — walks, runs, jumps, idles, combat, gestures, reactions. The allowance is issued automatically every 30 days; no need to remember anything.🎬 WHAT YOU CAN GENERATELocomotion — walks, runs, sprints, jumps, climbs, crawlsIdles & poses — standing, sitting, leaning, crouching, sleepingCombat — punches, kicks, sword swings, dodges, blocksGestures — waves, bows, pointing, applause, shrugsReactions — surprised, hurt, knocked back, fallingSports & athletics — backflips, cartwheels, dancing, yogaEmotional acting — sad, angry, excited, exhausted body languageDaily activities — sitting down, picking up objects, drinking, throwingAnd much more — any body motion you can describe🚀 HOW IT WORKS1. Enter your Asset Store invoice number (from your purchase confirmation email) and click Verify.2. Drag a Humanoid character into the Character slot (any Mixamo, Synty, RPM, or custom Humanoid rig works).3. Type your motion prompt, e.g. "a person waves with their right hand."4. Click GENERATE.5. The cloud AI generates motion data, retargets it to Unity Humanoid, and returns an FBX.6. The FBX is downloaded to Assets/PromptMotion/Generated/, imported with correct rig settings, previewed inside the editor window with full transport controls (play/pause/scrub/speed/loop).7. Click APPLY TO CHARACTER and the clip is wired into your character's AnimatorController, ready to play.Or — skip the generation entirely and drag one of the 5 included starter animations onto your Humanoid character. Works offline, works whenever you don't want to spend a generation.⚠️ WHAT'S INCLUDED VS NOT INCLUDEDPromptMotion produces full-body motion for any Humanoid rig. Specifically what's covered:✅ Body motion — torso, head, arms, legs, hips✅ Foot contacts and grounded locomotion✅ Root motion (translation through space)✅ Humanoid retargeting onto your existing charactersNot included (be aware before buying):❌ Finger animation — hands stay in their default rest pose❌ Facial expressions — generated clips do not include face/blendshape data❌ Lip sync or speech-driven animation❌ Bundled character models — you bring your own Humanoid rigIf your project needs detailed finger or facial animation, plan to layer those in separately (e.g. via Animation Rigging, Final IK, or a face-tracking solution).📧 SUPPORT & QUESTIONSFor questions, bug reports, or feature requests, reach out at:ragendom@gmail.comWe typically respond within 24-48 hours.Pipelines Supported: Built-in RP, URP, and HDRP. (All)Requires Unity 2022.3 LTS or newer. Internet connection required during generation — generated assets and the 5 starter clips work fully offline forever after.50 AI-generated Humanoid animations issued every month with purchase — no per-generation fees, no recurring costs5 hand-picked starter animation clips bundled — locomotion, idle, gesture, reaction, action — work offline foreverHumanoid-retargeted FBX output — plays on any Unity Humanoid avatar out of the boxFull-body motion generation including hips, torso, arms, legs, and headRoot motion supported — generated clips include translation through space when the prompt implies itEmbedded preview viewport with play/pause, scrub, speed (0.25–2×), and loop controlsAssetPostprocessor automatically configures incoming FBX as Humanoid with correct rig settingsOne-click APPLY TO CHARACTER — generates an AnimatorController state and wires it to the assigned characterCharacter validator detects non-Humanoid rigs and missing avatars before you start generatingPrompt caching: identical prompts return cached results instantlyAuto-prompt-prefix: bare prompts like "do backflip" are automatically framed correctly for the AI ("a person do backflip") for better qualityAuto-retry on transient backend errors with countdown UIWelcome popup on first open with getting-started guideAll generated files saved to Assets/PromptMotion/Generated/ with timestamped namesSupports Built-in RP, URP, and HDRPZero runtime overhead — all scripts in Editor/ folder, stripped from builds automaticallyNewtonsoft.Json (Unity's first-party com.unity.nuget.newtonsoft-json) is the only package dependencyRequires Unity 2022.3 LTS through Unity 6Requires internet connection for generation; bundled starter clips and previously-generated FBXes work fully offlinePromptMotion uses NVIDIA's Kimodo (SOMA-RP) text-to-motion model to generate the animation data delivered to the user. The model runs server-side; the asset acts as a Unity Editor client that sends prompts and imports the resulting FBX files.Claude (Anthropic) was also used during the development of this package to assist with writing, refactoring, and debugging C# editor scripts.


