A Massive Dark Fantasy Pillar / Column for dark fantasy settings.
Includes LODs and materials for Built-in, URP, and HDRP render pipelines.Fully compatible with Built-in, URP, and HDRP. A custom material-switching utility is included (in the demo scene) to automate the conversion process, ensuring seamless integration into any 3D project.Massive Dark Fantasy Pillar / Column is a multi-piece pillar/column collection designed for dark fantasy worlds.MeshThe Pillar is split into 5 parts: Absolute Bottom, Second Bottom, Mid, Statue and Top. Each of these parts has its own mesh, collider and LOD setup.FeaturesMassive Pillar with possibility for any height by adding more Mid sections.Dark fantasy / stylized art directionPBR materialsMultiple LODs per urnConsistent scale and orientation for game-ready useDemo scene for preview and inspectionRender Pipeline SupportThis asset includes separate materials for:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)No project settings are modified on import.An optional editor-only helper is included to assist with material assignment in URP and HDRP.ScreenshotsAll screenshots were taken on the Built-in Render Pipeline and contain no post processing.Demo SceneA lightweight demo scene is included for preview purposes.It contains a simple camera orbit controller for inspection only and does not modify project settings or input mappings.ModelsNumber of pillar parts: 5Meshes per pillar part: 1LODs per pillar part: 6Approx. triangle count (LOD0): ~30,000Lowest LOD triangle count: ~3,000Scale: 1 unit = 1 meterOrientation: Z forward, Y upPivot: At baseTextures & MaterialsTexture resolution: 4K (4096×4096)Mask Map (R = Metallic, G = Occlusion, B = Edge (unused), A = Smoothness)Texture types included: Albedo / Base Color NormalPBR workflowSeparate materials provided per render pipelineCollidersColliders: No colliders are added to the chests to allow flexibility of chest contents.CompatibilitySupported platforms: All platforms supported by UnityHDRPRender pipelines: Built-in URPAdditional NotesNo runtime scripts includedNo third-party dependenciesNo project settings are modified on importAI-generated content was used as an initial base for some meshes.All assets were subsequently manually sculpted, refined, retopologized, and textured.


