Voxelab - Triplanar Shaders
Sanel Pascal
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Date |
Price |
---|---|
日時 |
価格($) |
03/19(2018) |
19.8 |
11/26(2024) |
19.8 |
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Voxelab - Triplanar Shaders use up to three textures on three different axis. It eliminate stretching and the need for skinning/UV mapping. It is perfect for procedural meshes and large terrains.
PC Demo | Mac Demo | Linux Demo
Documentation | Forum | Contact
Features :
- Each shader's type exist in multiple versions, one texture or up to three, based on world's or object's normal for a total of 18 shaders.
- Diffuse, basic texture shading with color tint.
- Specular, miror-like texture shading with color tint, useful for metals like surfaces.
- Bump, every shaders can use normal mapping to add bumps and dents.
- Emission, to cast tinted lights from the surface. Can be baked or realtime.
- Parallax, displace normals to simulate heigth's details evolving with the view position. The three texture parallax is the only shader that target 4.0.
- Opacity blending, use opacity maps to blend different textures in a more realistic way.
- Rim Lighting, every shaders can display tinted lignts on the edge of the object.
- Custom UI, to easily set up the shaders' options.
- Free tutorials, to make you own shaders on voxelab.fr.
This package has been made on Unity Free version and tested for the Windows, Mac and Linux Platforms. Every assets in the demonstration scene are included.
Also available in Voxelab - Complete Edition with more !