Addressable Shield | Encryption & Runtime Protection for Unity Addressables
GuardingPearSoftware
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The fastest way to keep your Unity Addressable bundles out of AssetStudio, AssetRipper, and UABE — without changing a single line of game code.The asset requires the Unity Addressable package.📄 Documentation 🟣 DiscordAddressable Shield is a drop-in protection layer for Unity Addressable Asset Bundles. Your bundles ship encrypted, your game loads them as if nothing changed.ProblemAnyone with a free tool like AssetStudio, AssetRipper, or UABE can pull your textures, prefabs, animations, and scripts straight out of a shipped Unity game. For a free demo that's a curiosity. For paid content, season passes, or proprietary art, it's the part of the pipeline that decides whether your assets stay yours.SolutionSwap two settings, ship protected bundles:Select GUPS Encrypted Build Script as your Addressables builder.Select GUPS Encrypted Asset Bundle Provider as your bundle provider.That's it. Every Addressables build encrypts every bundle. Every runtime load decrypts on the way in. Your AssetReference.InstantiateAsync(...) calls keep working exactly as before.Key featuresPlug and play: No code changes, no API calls, no per-asset config.Strong encryption: AES-256 encryption and a built-in tamper check.Local and remote: StreamingAssets, persistentDataPath, and http/https CDNs all supported.Lean runtime: Small and efficient code which is plug n play.Unity 6 ready, depends only on com.unity.addressables.Why this assetOther protection packages try to lock down your whole game. Addressable Shield does one job and does it well: it makes your .bundle files unreadable to extractors, rippers, without you having to change a single line of game code.Designed to work with Obfuscator.ContactFrom developers for developers since 2017! If you have any questions feel free to ask.Contact: guardingpearsoftware@gmail.comWebsite: guardingpearsoftware.comSocial: X, Bluesky, Mastodon, ThreadsEncrypts every Unity Addressable .bundle at build time, decrypts transparently at runtime.Plug and play: swap the build script and the bundle provider, no code changes.AES-256 encryption and a built-in tamper check.Works with StreamingAssets, persistentDataPath, and remote http/https CDNs.Editor build pipeline, lean runtime, single dependency on com.unity.addressables.I used AI for documentation and code summary.


