Streamline your Unity 6 roguelite with BlindRunTools. Automate room spawning, player teleportation, and dual-path runs. Fully URP/SRP Batcher compatible for top performance. Logic-ready, code-free.Stop fighting with coordinates. Start building your run.BlindRunTools is a professional-grade framework for Unity 6 that handles the heavy lifting of room-based roguelite mechanics. If you are building a game where players move from a lobby into a series of randomized levels, this tool automates the entire process of spawning, teleporting, and cleanup.Why use BlindRunTools?Building a robust "Loop" system is harder than it looks. You have to manage physics-safe teleportation, prevent rooms from overlapping in the game world, and ensure performance stays high. BlindRunTools handles all of this out of the box.Key Features🚀 One-Click Room Spawning: Automatically instantiates your room prefabs at isolated world coordinates to prevent rendering or physics interference.🌀 Seamless Teleportation: Smoothly moves players between the Lobby and active Rooms. Fully compatible with Rigidbody and CharacterController systems.🛤️ Dual-Path Logic: Supports two simultaneous run pools (e.g., a "Main Story" path and an "Independent Challenge" path) without any setup conflicts.⚡ Optimized for Unity 6 & URP: Built to take advantage of Forward+ rendering and SRP Batcher for rock-solid performance on PC, Console, and Mobile.🖱️ Designer Friendly: Use UnityEvents to trigger your own UI, sound effects, or save systems when a room loads or a run ends—no coding required.Technical CompatibilityRender Pipeline: Universal Render Pipeline (URP).Performance: Zero-allocation logic to prevent frame-rate stutters during room transitions.What’s in the Box?The GenericRunManager core component.The LoopSceneRootController for Lobby management.Sample assets and a demo scene to get you running in minutes.Access to web-based documentation and tutorial videos.[Support & Documentation]Need help? Check out our Documentation Website or email us at leighbezi3@gmail.com.Import Unity Package. Open RunManager Scene from scenes folder. Work from scene or drag and drop objects from RunManager scene into your Project . I use AI as a technical consultant to handle the friction of implementation, ensuring the core architecture remains entirely my own design. My process follows a 'Verify and Refactor' model rather than a generative one


