Retro Vision Pro – PSX/Consoles recreates the look of 80s,90s, 2000s console graphics.Render Pipeline: URP, HDRPUnity Versions: 2022.3 LTS or newer (Unity 6 supported)Platforms: Works on Windows, Mac, Linux, Android, iOS, WebGL, and Consoles. TUNITY DISQUSSIONS | YOUTUBE TUTORIALS | WEBSITECustom material shaders and post processing effects simulate the visual behavior of classic hardware — including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.Fully configurable via Inspector and scripts. Example scenes included.🎮 Full Retro RenderingTransform your entire scene with:• PSX-style vertex snapping (polygon jitter)• Affine texture mapping (classic distortion)• Low resolution rendering + upscale• Polygon depth precision artifacts• Color precision loss & dithering• Distance-based fog (console-style depth cueing)🎨 Production-Ready Materials• Lit / Vertex Lit / Unlit shading modes• Per-vertex lighting (Gouraud-style)• Specular & reflection support• Full map support:– Normal– Metallic / Smoothness– Emission– Specular– LOD textures• Vertex color support• Transparency & Cutout• Backface culling control🧩 Extended Shaders• CRT / LCD display shader (screen simulation)• Sprite shaders (2D compatible)• Particle shaders (fully integrated)• Procedural Retro Skybox (day/night modes)• Full Terrain support🌑 PSX-Style Shadow System• Stable with vertex snapping• Matches low-precision geometry• Maintains visual consistency• Custom blob shadow🎛️ Post Processing EffectsIncludes 15+ configurable screen effects:• Nearest Low-Res UpscaleSimulates internal low-resolution rendering with sharp upscale artifacts.• Color Bit Depth QuantizerReduces color precision (5:5:5, 4:4:4, custom formats).• Palette MapperApplies fixed retro palettes and stylized color mapping.• Screen-Space DitheringOrdered dithering for gradients and color transitions.• CRT MaskAperture / shadow mask simulation.• Interlace Field SimulationAlternating fields and line flicker.• Frame Blend GhostingAfterimage and motion trails.• Frame Skip / HoldSimulates unstable framerate and frame pacing.• Depth Cue FogDistance-based fog inspired by retro hardware.• N64-Style Framebuffer FilterSoft horizontal filtering and blur.• RingingEdge ringing artifacts from signal processing.• Analog Signal FaultsDistortions, instability, and signal glitches.• Analog Static NoiseRandom noise and interference patterns.• TV EffectCombined display-style distortions and adjustments.• VHS EffectTape-like distortion and playback artifacts.• VHS Tracking NoiseTracking lines and tape instability artifacts.If you have questions or run into an issue, contact debrice@bk.ru.Please include your Unity version, target platform, and a short video or screenshot.I will do my best to respond as soon as I can.Render Pipeline: URP, HDRPUnity Versions: 2022.3 LTS or newer (Unity 6 supported)Platforms: Works on Windows, Mac, Linux, Android, iOS, WebGL, and Consoles.


