Layer-based image & texture editor inside Unity. Edit, design and enhance visuals in real-time with brushes, effects and one-click workflow.Layer Forge Studio is compatible with Built-in, URP and HDRP pipelines.The tool operates independently of rendering pipelines as it runs entirely inside the editor environment.No additional setup is required for different pipelines.Edit, design and enhance your images directly inside Unity — no external tools, no broken workflow.Layer Forge Studio is a powerful, layer-based image and texture editor built for Unity. It allows you to modify, create and refine visuals in real-time without ever leaving the engine.Whether you're polishing UI, creating textures, or making quick adjustments to assets, Layer Forge Studio gives you a fast, intuitive and complete editing workflow.Why Layer Forge Studio?Stop switching between external software and Unity.With Layer Forge Studio, your image editing pipeline stays inside your project from start to finish.Right Click → Edit → ApplyThat is the core workflow.KEY FEATURES• Real-Time EditingSee your changes instantly while you work.• Layer-Based WorkflowCreate and edit with a flexible multi-layer system designed for fast iteration.• Advanced EffectsAdd blur, glow, shadow, color overlays and more with full control.• Brush & Paint ToolsEdit textures directly with intuitive brush-based tools.• One-Click WorkflowRight-click any supported image, open it in Layer Forge Studio, make your changes and apply them back into your project.• Auto Save & RecoveryLayer Forge Studio includes an auto-save system designed for professional workflows, helping protect your work while editing.• .lfs Project Save SystemSave full editable Layer Forge projects as .lfs files for standalone project-based workflows.• .lfsmeta Smart Re-Editing SystemWhen you edit an image directly from your project and click Apply, Layer Forge Studio creates a .lfsmeta file next to that asset. This stores the editable workflow data, so you can reopen the same image later and continue editing it without losing your layer-based setup.• Non-Destructive ContinuationYour workflow is not limited to a one-time export. Reopen, adjust and continue working whenever you need.• Built for Unity PipelinesDesigned to fit naturally into Unity-based art and production workflows.USE CASESLayer Forge Studio is perfect for:• UI image editing and polishing• Texture refinement and paintovers• Creating stylized visuals directly in-engine• Rapid iteration on imported assets• Re-editable workflow for production assets• Artists and developers who want to stay inside UnityWHAY MAKES IT DIFFERENTLayer Forge Studio is not just an image editor.It is a workflow system.With .lfs project files, .lfsmeta re-editable asset data, built-in auto-save and direct in-project editing, it gives you a faster and more flexible way to work with visuals inside Unity.No context switching.No repetitive export/import cycle.Just a faster way to create.Core SystemLayer-based image and texture editing system inside UnityReal-time editing with instant visual feedbackNon-destructive workflow with re-editable structureFull Undo / Redo system for non-destructive editing and fast iterationEditing WorkflowRight Click → Edit → Apply workflowDirect editing of project images without external toolsSeamless integration into Unity asset pipelineSave & Data SystemAuto-save system to prevent data loss during editingFull project save support via .lfs filesSmart re-editing via .lfsmeta files (stores layer, mask and effect data per asset)Ability to reopen and continue editing previously modified imagesAdvanced Layer SystemMulti-layer editing supportLayer grouping with folder systemSmart layer system for flexible editing workflowsClipping mask supportLayer mask supportAdjustment layers (non-destructive editing)Opacity and blending controlsLayer hierarchy and ordering systemEffects SystemBuilt-in effects including:BlurGlowShadowColor OverlayGradient OverlayReal-time effect preview and adjustmentTools & Editing FeaturesMove tool with Auto-Select supportBrush tool (customizable & extensible)Custom brush support (import and use your own brushes)Clone Stamp toolSmudge toolShape toolPen tool (curve and shape creation)Crop toolMarquee selection toolLasso selection toolFill toolText toolTransform & Advanced EditingTransform tools (move, scale, rotate)Perspective warp supportPrecise editing controls for layout adjustmentsExtensibilityPlugin-style architecture for tools and systemsCustom brush and workflow extensibilityDesigned for future expansion and modular featuresPerformanceOptimized for smooth real-time editingGPU-assisted rendering workflowDesigned to minimize editor overheadExport & OutputInstant apply system back to Unity projectExport settings support (texture format, compression, size)Compatible with Unity texture import pipelineCompatibilityUnity Editor tool (no runtime dependency)Works with standard texture formats (PNG, JPEG)Compatible with Built-in, URP and HDRP pipelinesUse CasesUI texture editing and polishingGame asset iteration and refinementRapid prototypingNon-destructive visual workflowsIn-engine design and content creationAI tools were used during development for ideation, UI/UX planning, documentation and minor coding assistance.No AI is used at runtime and no AI-generated assets are included in the package.


