A simple timer utility package to skip the hassle of co-routines.TimerX implements a number of timer utilities to tidy up code and skip out on co-routines. The system is lightweight and has no setup, just download and start coding.Base Operations:Wait - Wait for a duration before performing an action.WaitForFrames - Wait for a number of frames before performing an action.Countdown - Counts down during a set duration.Tick - Invokes every frame for a duration.TickEachSeconds - Invokes every x seconds for y duration.TickEachFrames - Invokes every x frames for y duration.EaseTick - Invokes every frame and returns an eased float.WaitUntil - Waits to invoke until a provided bool is true.WaitWhile - Waits to invoke until a provided bool is false.Repeat - Repeats an action a number of times with a delay between each one.RepeatInfinite - Repeats an action infinitely with delay until asked to stop.TimerUtility Operations:MoveTo - Moves an object from point a to point b.ScaleTo - Scales an object from scale a to scale b.ChangeColor - Changes a sprites color from color a to color b.Fade - Fades the alpha of an image over time.Pulse - Makes an object grow and shrink over time.Shake - Makes an object shake.


