Create your own Survival Crafting games with resource gathering, base-building, combat, Enemy & NPC AI, inventory, weather, save system, PC & Mobile support, and complete day/night cycle. All in one!Build your own survival, crafting, and base-building game faster than ever with Building, Crafting and Survival System (BCSS) — a complete, ready-to-use framework designed for both PC and Mobile platforms.Whether you're creating a peaceful crafting adventure, a survival sandbox, or an action-packed open-world experience, BCSS provides all the essential systems already connected and working together out of the box.Supports Both Unity 6 and Unity 2022.3 and above.Supports New Input SystemUses Unity's Official Navigation AIIncludes full Mobile HUD and Keyboard & Mouse controller support.COMPLETE SURVIVAL GAME FOUNDATIONFully integrated survival gameplay frameworkDesigned for both beginners and experienced Unity developersPC + Mobile controller support includedHighly modular and customizable architectureEasy-to-expand systems without complex setupPerfect for survival, crafting, RPG, sandbox, and exploration gamesGRID-BASED BUILDING SYSTEMPlace structures using an intuitive grid systemReal-time placement preview with valid/invalid indicatorsRotate structures easilyAdjustable grid snapping and placement distanceDelete mode for removing placed structuresStructures consume inventory resources automaticallyFull save/load support for every placed objectGAME MANAGER & CORE SYSTEMSCentralized manager that connects all gameplay systems togetherKeyboard & Mouse and Mobile Touchscreen supportEasily configurable controls directly from the InspectorShared item database used across crafting, inventory, equipment, and building systemsBeginner-friendly workflow with minimal setup requiredREALISTIC DAY & NIGHT CYCLECreate immersive worlds with a dynamic environmental system:Real-time 24-hour cycleSmooth sunrise, sunset, dusk, and nighttime transitionsPhysically moving sunAutomatic lamp and torch activation at nightDynamic nighttime fog systemOn-screen day and time displaySleep mechanic to skip timeCustom sunrise and sunset events for expanded gameplay possibilitiesCRAFTING SYSTEMRecipe-based crafting workflowCreate weapons, tools, materials, armor, and moreCrafting interface automatically checks required materialsMissing materials displayed visuallyEasily create new recipes without codingSeamless inventory integrationTHIRD-PERSON PLAYER CONTROLLERIncludes a smooth and responsive character controller with:Walking and sprintingJump system with realistic gravitySwimming mechanics with audio and particle effectsMelee combatPunch fallback systemShield blockingHealth and hunger systemsInteractive doors and chestsEquipment durability systemENEMY AI AND WILD NPC SYSTEMBring your world to life with intelligent enemy behaviors:Idle, patrol, chase, attack, hit reaction, and death statesDetection system where enemies notice the player before attackingRandomized attack animations and soundsOptional patrol waypoint supportEnemy health display on hitEasily configurable enemy stats and behavior valuesFULL INVENTORY & EQUIPMENT SYSTEM36-slot drag-and-drop inventoryStackable itemsHotbar system with instant item usageEquipment slots for weapons, shields, helmets, and armorDurability system with visual durability barsDrop items into the world as physical pickupsEasy-to-expand item workflowCHEST STORAGE SYSTEMPlaceable storage chestsSeparate chest inventory interfaceDrag-and-drop item transferFully persistent saved contentsGreat for survival progression and base organizationRESOURCE GATHERING SYSTEMGather resources directly from the world:Chop treesMine rocks and ore veinsOptional required tools per resource typeSatisfying destruction effects and feedbackFalling trees and destructible rocksPhysical item drops with auto-collect supportHarvested resources remain destroyed after saving/loadingSAVE & LOAD SYSTEMA complete persistence solution included:Auto-save supportSave on quit and minimizeManual save buttonSaves player stats, inventory, equipment, durability, world state, buildings, storage, destroyed resources, and time progressionContinue button only appears when save data existsMAIN MENU & OPTIONSReady-to-use Main MenuNew Game / Continue / Options / QuitDynamic Continue button visibilityAdjustable mouse sensitivity settingsFULL MOBILE SUPPORTDesigned with mobile development in mind:Virtual joystickCamera touch controlsAttack, block, jump, build, rotate, interact, and hotbar buttonsContext-sensitive interaction buttonsFully repositionable UI layoutAutomatically activates in Mobile modeUnlike isolated systems or prototype-level assets, BCSS provides a fully connected survival gameplay ecosystem where all systems already work together seamlessly.Spend less time building core mechanics from scratch and more time creating your actual game content.Build your own survival, crafting, and base-building game faster than ever with Building, Crafting and Survival System (BCSS) — a complete, ready-to-use framework designed for both PC and Mobile platforms.Whether you're creating a peaceful crafting adventure, a survival sandbox, or an action-packed open-world experience, BCSS provides all the essential systems already connected and working together out of the box.Supports Both Unity 6 and Unity 2022.3 and above.Supports New Input SystemUses Unity's Official Navigation AIIncludes full Mobile HUD and Keyboard & Mouse controller support.COMPLETE SURVIVAL GAME FOUNDATIONFully integrated survival gameplay frameworkDesigned for both beginners and experienced Unity developersPC + Mobile controller support includedHighly modular and customizable architectureEasy-to-expand systems without complex setupPerfect for survival, crafting, RPG, sandbox, and exploration gamesGRID-BASED BUILDING SYSTEMPlace structures using an intuitive grid systemReal-time placement preview with valid/invalid indicatorsRotate structures easilyAdjustable grid snapping and placement distanceDelete mode for removing placed structuresStructures consume inventory resources automaticallyFull save/load support for every placed objectGAME MANAGER & CORE SYSTEMSCentralized manager that connects all gameplay systems togetherKeyboard & Mouse and Mobile Touchscreen supportEasily configurable controls directly from the InspectorShared item database used across crafting, inventory, equipment, and building systemsBeginner-friendly workflow with minimal setup requiredREALISTIC DAY & NIGHT CYCLECreate immersive worlds with a dynamic environmental system:Real-time 24-hour cycleSmooth sunrise, sunset, dusk, and nighttime transitionsPhysically moving sunAutomatic lamp and torch activation at nightDynamic nighttime fog systemOn-screen day and time displaySleep mechanic to skip timeCustom sunrise and sunset events for expanded gameplay possibilitiesCRAFTING SYSTEMRecipe-based crafting workflowCreate weapons, tools, materials, armor, and moreCrafting interface automatically checks required materialsMissing materials displayed visuallyEasily create new recipes without codingSeamless inventory integrationTHIRD-PERSON PLAYER CONTROLLERIncludes a smooth and responsive character controller with:Walking and sprintingJump system with realistic gravitySwimming mechanics with audio and particle effectsMelee combatPunch fallback systemShield blockingHealth and hunger systemsInteractive doors and chestsEquipment durability systemENEMY AI AND WILD NPC SYSTEMBring your world to life with intelligent enemy behaviors:Idle, patrol, chase, attack, hit reaction, and death statesDetection system where enemies notice the player before attackingRandomized attack animations and soundsOptional patrol waypoint supportEnemy health display on hitEasily configurable enemy stats and behavior valuesFULL INVENTORY & EQUIPMENT SYSTEM36-slot drag-and-drop inventoryStackable itemsHotbar system with instant item usageEquipment slots for weapons, shields, helmets, and armorDurability system with visual durability barsDrop items into the world as physical pickupsEasy-to-expand item workflowCHEST STORAGE SYSTEMPlaceable storage chestsSeparate chest inventory interfaceDrag-and-drop item transferFully persistent saved contentsGreat for survival progression and base organizationRESOURCE GATHERING SYSTEMGather resources directly from the world:Chop treesMine rocks and ore veinsOptional required tools per resource typeSatisfying destruction effects and feedbackFalling trees and destructible rocksPhysical item drops with auto-collect supportHarvested resources remain destroyed after saving/loadingSAVE & LOAD SYSTEMA complete persistence solution included:Auto-save supportSave on quit and minimizeManual save buttonSaves player stats, inventory, equipment, durability, world state, buildings, storage, destroyed resources, and time progressionContinue button only appears when save data existsMAIN MENU & OPTIONSReady-to-use Main MenuNew Game / Continue / Options / QuitDynamic Continue button visibilityAdjustable mouse sensitivity settingsFULL MOBILE SUPPORTDesigned with mobile development in mind:Virtual joystickCamera touch controlsAttack, block, jump, build, rotate, interact, and hotbar buttonsContext-sensitive interaction buttonsFully repositionable UI layoutAutomatically activates in Mobile modeUnlike isolated systems or prototype-level assets, BCSS provides a fully connected survival gameplay ecosystem where all systems already work together seamlessly.Spend less time building core mechanics from scratch and more time creating your actual game content.I have used AI-assisted tools (ChatGPT / DALL·E) to generate a limited number of basic UI visual elements such as buttons.The core asset functionality, systems, and code are entirely original and human-authored.


