Keyboard-driven action palettes and utility windows for the Unity Editor.To those watching from the outside, it looks like a ghost is operating the editor. Windows appear and vanish in the blink of an eye, powerful menus materialize and disappear while the mouse barely moves. That's where the name comes from and that's the experience Phantom Navigator is built to give you.─── ACTION PALETTES ───────────────────────────────────────You give orders. The engine executes.Press a shortcut, type what you want, hit Enter. That's it. No hunting through menus, no fighting your own memory, no mouse. Don't worry about where Project Settings lives. Don't try to remember which submenu hides the Preferences button. Just type.Almost every action you'd normally reach for the mouse to do is now a command. Creating folders, scripts, GameObjects, selecting objects, renaming, loading scenes, aligning, parenting. All commands. And if something is missing, you can add your own custom actions without writing a single line of code.Give your mouse a rest. Learn to command your engine.─── FUZZY SEARCH ──────────────────────────────────────────You remember it existed. You just don't remember exactly where.Type approximately what you recall and Fuzzy Search finds the closest matching lines across your entire codebase without leaving the Editor.Anyone who works with Unity knows the mental cost of constantly switching context between the Editor and the IDE. Alt+Tab, lose your place, Alt+Tab back. It adds up. Fuzzy Search eliminates that friction entirely. Shift+F, type, consult, dismiss. Zero alt-tabs. Zero context loss.─── SCENE NAVIGATOR ───────────────────────────────────────If the goal is to avoid the mouse as much as possible, we need a way to work in the Scene View without it. Scene Navigator lets you position GameObjects using only the arrow keys. Switching between Top, Right, and Perspective views, snapping to a grid, aligning to surfaces. Simple, effective, and surprisingly elegant.─── PIN BOARD ─────────────────────────────────────────────This one is a personal revolt against a specific pain.On real large projects, you're constantly consulting other folders, for reference, for naming conventions, for copy-paste. The problem is the Project window has only one context. Navigate away and you lose where you were. Navigate back and you lose where you came from.Pin Board solves this. Pin the folder with the file names you need to reference. Pin the folder you're actively working in. Keep both visible at the same time, switch between them instantly, never lose your place again. Your context is safe.- Unity 2022.3 LTS and above (tested on Unity 6)- Editor-only tool — zero runtime overhead, nothing added to your build- IMGUI-based — no UIToolkit dependency- No assembly definition conflicts- All data stored in EditorPrefs — survives domain reloads and restarts- Namespace: FGT.Tools.PhantomNavigator- Action palettes use ISearchWindowProvider / SearchWindow- Custom Actions via PhantomAction_Asset ScriptableObject- Hierarchy Templates via HierarchyTemplate_Asset ScriptableObject- Project Templates via ProjectTemplate_Asset ScriptableObject- Scene thumbnails stored in Library/SceneThumbnails/ (not imported by Unity)Once the Author developed the Core Architecture, AI/ML was used to create documentation and reduce repetitive work.


