"Cinematic Third‑Person Controller – 13 Animator States"
YazanDev
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"Feel a AAA Cinematic Camera System with Complete controller, smooth zoom, Half Orbital, investigation mode, head bobbing. Perfect for horror, adventure, stunning environments and open worlds."🔗 Watch real character demo on UTube:"Cinematic Third‑Person Controller – 13 Animator States" (Unity.6) demo character-YazanDev- - YouTubeCinematic Third-Person Controller – 13 Animator StatesA complete, third‑person controller for Unity. Includes a full movement system (walk, run, strafe left/right, backward, crouch with four states) and a professional camera system with orbital half‑circle (mouse up/down = head/feet), mouse wheel zoom, investigation/aim mode, head bobbing, landing shake, dynamic FOV on sprint, and optional collision that does not break zoom. Designed for immersive gameplay – ideal for horror, adventure, open‑world, or story‑driven games.Camera System Features:Orbital half‑circle – mouse up looks at head, mouse down looks at feetMouse wheel smooth zoom with easing (adjustable min/max distance and speed)Investigation / aim mode – right click snaps to closer offset (custom position, rotation, FOV)Head bobbing – subtle camera movement while walking/running (separate walk/run strength and speed)Landing shake – camera vibrates when falling from height (adjustable duration and magnitude)Dynamic FOV – field of view widens smoothly while sprinting(Left Shift)Crouch camera customization – camera height lowers smoothly when crouching (adjustable offset and transition speed)Full Inspector controls – toggle every feature on/off, adjust speeds, distances, pitch limits, easingMovement System (Controller) Features:Complete movement: walk, run, strafe left/right, backward, crouch (idle, walk, strafe left/right, backward)13 animator states ready: Idle, Walk, Run, Strafe Left, Strafe Right, Backward, Crouch Idle, Crouch Walk, Crouch Strafe Left, Crouch Strafe Right, Crouch Backward, Blend Run→Walk, Blend Run→IdleSmooth transitions between states – all parameters pre‑wiredMouse look – horizontal rotates player, vertical controls camera pitch (adjustable sensitivity, aim sensitivity)Crouch – Left Control (modifiable)Aiming – right mouse button toggles aiming mode (camera switch, FOV change)Clean, commented C# scripts – easy to extendIncludes: Demo scene, Animator Controller (13 states), PDF documentationPerfect for:Survival horrorMystery investigationOpen‑world explorationCinematic adventure gamesStunning environmentsInput System: BothAnimations and character models not included.Made by YazanDev"Used AI as a coding assistant and for help with documentation and images – backgrounds only. All main visual elements (screenshots, text, logos) are original or manually created."



