A collection of 4 Treasure Chests for dark fantasy settings.
Includes LODs and materials for Built-in, URP, and HDRP render pipelines.Fully compatible with Built-in, URP, and HDRP. A custom material-switching utility is included (in the demo scene) to automate the conversion process, ensuring seamless integration into any 3D project.4 Dark Fantasy Treasure Chests is a curated pack of stylized Treasure Chests designed for dark fantasy worlds.Each Treasure Chest is optimized for real-time use and includes multiple LOD levels for performance scalability. MeshEach chest is split into a top and bottom part. The top part has its origin point at the intended hinge of the chest. By rotating the hinge you can open and close the chest.Features4 Dark Fantasy ChestsDark fantasy / stylized art directionPBR materialsMultiple LODs per urnConsistent scale and orientation for game-ready useDemo scene for preview and inspectionRender Pipeline SupportThis asset includes separate materials for:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)No project settings are modified on import.An optional editor-only helper is included to assist with material assignment in URP and HDRP.ScreenshotsAll screenshots were taken on the Built-in Render Pipeline and contain no post processing.Demo SceneA lightweight demo scene is included for preview purposes.It contains a simple camera orbit controller for inspection only and does not modify project settings or input mappings.ModelsNumber of chests: 4Meshes per chest: 2LODs per statue: 5Approx. triangle count (LOD0): ~35,000Lowest LOD triangle count: ~7,000Scale: 1 unit = 1 meterOrientation: Z forward, Y upPivot: At baseTextures & MaterialsTexture resolution: 4K (4096×4096)Mask Map (R = Metallic, G = Occlusion, B = Edge (unused), A = Smoothness)Texture types included: Albedo / Base Color NormalPBR workflowSeparate materials provided per render pipelineCollidersColliders: No colliders are added to the chests to allow flexibility of chest contents.CompatibilitySupported platforms: All platforms supported by UnityHDRPRender pipelines: Built-in URPAdditional NotesNo runtime scripts includedNo third-party dependenciesNo project settings are modified on importAI-generated content was used as an initial base for some meshes.All assets were subsequently manually sculpted, refined, retopologized, and textured.



