Lost in complex script dependencies? Master your project with The Atlas - a powerful node-based mapper to instantly track classes, interfaces, events, properties and more.Key Features:Instant Dependency Mapping: Automatically scans your scripts and draws connections based on inheritance, method calls, fields, and events.Smart Boxing: Group related nodes into "Boxes" to keep your workspace clean.Focus Mode: Highlight only the selected node and its direct neighbors to eliminate visual noise.IDE Integration: Double click any node or connection line to jump straight to the exact line of code in your IDE (Visual Studio, JetBrains Rider, etc.).Search & Navigation: Quickly find any class or interface in a massive graph with the built-in search field.Layout Presets: Save your node positions as assets - your map won't get messed up after restarting Unity or reloading the scene.Tracked Relations:Inheritance: Base classes and inheritance chains.Interfaces: Interface implementations and method mapping.Method Calls: Direct function calls between classes.Fields: References via variables (including Lists and Arrays).Properties: Separate tracking for Get and Set access.Events: C# Event subscriptions and usage.Singletons: Access via .Instance, .Shared, and .Main patterns.Static Access: References to static members and constants.Unity API: GetComponent calls and dependencies within Debug.Log contexts.Type Support: Visualization for Class, Struct, Interface, Abstract, and Enum.Note: The Atlas is a visualization and architecture analysis tool. It is designed to map and analyze your existing C# code and is not a visual scripting solution or a tool for creating game logic without writing code.The Atlas uses C# Reflection and Regex parsing for deep code analysis.Optimized via UI Toolkit and GraphView for handling projects with hundreds of scripts.Includes .asmdef for faster compilation and a clean, modular project structure.



