Portable sci-fi engineering workbench designed for repair, diagnostics, and customization. Functioning as a powered interaction point within the modular Frontier asset system.Frontier – Field Engineer’s Workbench is a modular sci-fi workstation asset designed for repair, diagnostics, customization and engineering-focused gameplay environments.The asset provides a believable field maintenance and servicing station, functioning as a central interaction point within industrial sci-fi environments.Ideal for projects involving:• engineering and maintenance systems• base building and deployable field setups• exploration and survival environments• industrial sci-fi scene developmentAssets are production-ready and designed for clean integration into existing gameplay systems or environment setups.The Frontier SystemThe workbench is part of the Frontier asset system, serving as a powered interaction point within engineering-focused environments.Example system chain:Portable Field Generator → Field Power Distribution → Field Engineer’s Workbench → Tools / EquipmentIncluded AssetsField Engineer’s Workbench (hero asset)A complete workstation with integrated work surface, storage drawers, and detailing suitable for gameplay context and scene setup.Production FeaturesOptimized meshes with clean shading for real-time renderingConsistent Frontier visual language and scaleDesigned as a functional gameplay anchor assetLODs included for performance optimizationMask-driven customizable PBR materialsURP and HDRP supportMaterials & CustomizationAssets use a mask-driven PBR material workflow optimized for real-time rendering and flexible customization.Adjustable parameters include:Color tint layersText / symbol overlaysSmoothness, metallic, and clearcoatWear, dirt, and surface breakupSurface variation (color and normal detail)Emission intensity for powered elementsMaterial color variants (clean & worn versions):Engineer YellowMilitary GreenDesert BeigeUnity Version: 2022.3 LTS or newerRender Pipelines Supported: URP & HDRPTarget Platforms: PC & ConsoleAsset Count: 1 prefabPoly Count: Workbench LOD0: 35,646 trianglesLODs: LOD0–LOD2 includedTexture Resolution: 4K (1 texture set)Material Workflow: Mask-driven PBR materialsMaterial Variants: Engineer Yellow, Military Green, Desert Beige (Clean & Worn)AI-assisted tools were used during development to support editor scripting and shader workflow implementation. All 3D assets, models, and materials were created manually.



