A Vertex Animation Texture baker and runtime playback system for Unity DOTS/Entities. Bake mesh animations into textures for GPU-accelerated playback with high performance.VAT Baker is a Vertex Animation Texture system for Unity DOTS/Entities that:Bakes standard mesh animations into GPU textures for GPU-driven playbackRuntime playback via ECS systems - highly performant for thousands of animated entitiesMultiple animation clips per model with crossfade blendingConfigurable frame rates: 12, 24, 30, or 60 fpsURP shaders included: Lit and unlit variantsAnimation events: Dispatch system for triggering gameplay eventsCustomizable aspects: Frame rate, clip selection, crossfade duration, material properties via ECS components, and the shader system itself.Suitable for: Games requiring high entity counts with animations - strategy games, MMO/RPGs, simulations, or any project needing GPU-accelerated character/animation playback at scale where traditional skinned meshes would bottleneck performance.Use AI in support for writing shaders



