Dynamic, procedural Ground Slam VFX URP package for Unity URP. Features blend shape animated cracks, camera shake, and particle effects.Ground Slam VFX URP is a high-quality, dynamic visual effects package designed to enhance the 'game feel' of heavy impacts in your action, RPG, or fighting games. It is highly optimized for the Universal Render Pipeline (URP).The core strength of this package is its C#-based procedural crack system. You can easily customize the crack length, opening speed, side-crack (branching) probability, and size directly via the Inspector to fit your game's specific needs. Instead of using static meshes, the crack expansion animations run smoothly and efficiently using Skinned Mesh Renderer Blend Shapes.Additionally, the package includes a custom Depth Mask shader that hides the geometry beneath the ground, creating a highly realistic illusion of a deep chasm when the ground breaks.It comes with a ready-to-use test scene and a CharacterController script, allowing you to instantly test how the effect is triggered, synced with particle systems, and combined with camera shake. You can quickly and easily integrate this modular system into your own projects.Key Features:Procedural Crack System: Parametric control over crack extension range, open/close durations, and side-branching probability via C# scripts.Blend Shape Animations: Smooth and highly performant crack expansion animations utilizing Skinned Mesh Renderer blend shapes.Depth Masking: Includes a custom Depth Mask (ColorMask 0, ZWrite On) to hide underlying geometry, creating a realistic depth illusion for the cracks.Custom URP Shaders: Fully customizable GroundBreak, Shockwave, and WorldTile shaders built entirely with Shader Graph.Camera Shake & Particles: Integrated camera shake system, puff particles, shockwaves, and rock emergence animations to maximize the impact feel.Ready-to-Use Demo: Includes a sample Jump & Slam script and a test scene for immediate preview.Technical Specs:Texture Dimensions: Ranges from 512x512 up to 4096x4096.Compatibility: Requires Universal Render Pipeline (URP) and Shader Graph. Compatible with any Unity version that supports these features.



