Cyberpunk Adaptive Music Pack - Netrun 01
Korvin Creates
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Netrun 01 is a cyberpunk style adaptive music pack designed for
interactive game states. It contains 5 independent Sets, each
built around a 3-state system: Stealth, enemies Alerted, and Combat.NO AI was used in the concepting or production of this pack.Stealth loops are mostly ambient. Alerted are slightly more energetic.Combat loops follow an A-B pattern, so as to be self-loopable.All loops are 16 bars long.You can mix and match the variants for random or sequential cyclingto prevent listener fatigue, or even use dedicated loops per enemy type, game progression, level etc.Total contents per Set: 4 x Stealth loops 4 x Alerted loops 4 (or 5) x Combat loops 1 x Combat End stinger = 13 files x 2 folders (Tails / Seamless) per SetBONUS STINGERS // 3 Extra stingers based on the sounds of the sets themselves:BOOSTCOMPLETIONPOWER UP----------------------------------------------------------------FILE NAMING CONVENTION----------------------------------------------------------------Files follow Wwise-compatible naming: [PACK]_[SET]_[STATE]_[VARIANT]_[BPM]_[LENGTH]Example: NR01_S02_ALERTED_03_140BPM_L16M.wav NR01 = Netrun 01 S02 = Set 02 ALERTED = Game state (STEALTH / ALERTED / COMBAT ) 03 = Variant number (01-04) 140BPM = Tempo L16M = Length 16 Measures, the rest is the tail, you can handle any way you want. ----------------------------------------------------------------LOOP SPECIFICATIONS---------------------------------------------------------------- Pre-entry: None - all loops start on beat 1 Loop point: Clean boundary, no click, no DC offset Format: WAV, 24-bit / 48kHz OGG/compressed versions are not included. so you can Generate compressed versions according to your own spec.----------------------------------------------------------------FOLDER STRUCTURE----------------------------------------------------------------Each Set contains two subfolders:Tails: Loops include a natural decay tail after the loop-out point. Use for crossfade or transition-based implementations (e.g. Wwise, FMOD with crossfade logic).Seamless: Loops trimmed to exact loop boundary, no tail. Use for engine-native looping.----------------------------------------------------------------SET LIST---------------------------------------------------------------- Set Name BPM Key --- ---- --- --- S01 Countermeasures [130] [A Phrygian] S02 Gray Traders [128] [G Phr. Dom.] S03 Nethunt [128] [G Phr. Dom.] S04 Scannerfist [150] [F Phrygian] S05 Infiltration [108] [A Phrygian]================================================================



