Data-Model and Runtime-Framework for RPG creation in Unity.
And it's Reactive.DISCLAIMER: Only buy this package if you:are willing to use NuGet for Unity.already own Odin Inspector.are willing to use the open source software required by the code (R3, Observable Collections, ZLinq, UIEffect, all MIT licensed).therefore want to be standing on the shoulders of giants.TBE features: Units, Abilities (Spells), Buffs, Items (incl. Inventories), Weapons (for Autoattack), Attributes, Projectiles, Effects, Validators, a default UI (incl. damage numbers, healthbars, outline) and much more.QUICKSTART: The Quickstart Documentation walks you through setting up a blank project.See TBE's online Documentation here.See TBE's online Techdemo here. A copy of which is included in the package.REQUIRED PAID Unity Asset: Odin InspectorREQUIRED FREE Unity Asset: DoTweenRequired OpenSource Software: R3, ObservableCollections, ZLinq, UI Effect. (preinstalled if you use the QUICKSTART)The Button Engine has many more possible features and will be developed further. YetI feel like it can already benefit people, and it contains value.I am ready to receive feedback on what features to concentrate on next.Asset uses:fonts under OFL-1.1images from Kenney under CC0.images created by myself based on Bootstrap Icons (themselves being under MIT License).See Third-Party Notices.txt file in package for details.For Support, write an email, Discord will be coming later.



