Your City Has a Dark Side - 186 Animations
Crime City Animation Pack is a professional mocap animation library covering the full range of characters that are dangerous urban environment.🖥️ DEMOS, VIDEOS, DOCS:Watch Video Preview: Showcase✅ INCLUDED FEATURES:186 High-Quality Animations: A massive collection of professional motion-captured character animations designed to populate a dark, threatening urban environment.100% Seamless Loops: Every looping animation is carefully refined for smooth, uninterrupted playback without pops or snapping.Wide Interaction Coverage: Includes beggars, civilians, victims, lunatics, junkies, lookouts, thugs, and dealers, the full ecosystem of a dangerous city.Gameplay Ready: Clean, optimized animations suitable for NPC behavior systems, AI states, cinematic scenes, and open world population.Standard Rigging: Fully compatible with [Humanoid Skeleton].📦 PACKAGE DESCRIPTION:Your City Has a Dark Side - 186 AnimationsCrime City Animation Pack is a professional mocap animation library covering the full range of characters that inhabit a dangerous, threatening urban environment. Every animation is hand-cleaned, smoothed, and loops cleanly, ready to drop straight into your project.With 186 animations spanning thugs, dealers, beggars, junkies, lunatics, victims, lookouts, and broken civilians, this pack gives your city the raw, unsettling presence that makes a player feel genuinely unsafe walking its streets. Whether you're building a cyberpunk dystopia, a gritty crime RPG, or a neo-noir open world, these animations bring the shadows to life.📋 ANIMATION LIST: For easy browsing, the 186 animations are grouped by category:Beggars - Pleading, reaching, cupped hands, rejected reactionsAS_Beggars_Beg 01 02 03 04AS_Beggars_Beg_Reach 01 02 03 04AS_Beggars_Beg_Hand 01 02 03 04AS_Beggars_Beg_Cup 01 02AS_Beggars_Beg_Plead 01AS_Beggars_Beg_Rejected 01Civilians - Slumping, shivering, coughing, searching, flinchingAS_Civilians_Shiver 01 02AS_Civilians_SearchGround 01AS_Civilians_Flinch 01AS_Civilians_Rejected 01AS_Civilians_Cough 01 02AS_Civilians_Cough_ContinuousLoop 02AS_Civilians_Beg 01AS_Civilians_Beg_ContinuousLoop 01AS_Civilians_SlumpWall 01Victims - Freezing, cowering, pleading, complying, aftermathAS_Victims_HandOver 01AS_Victims_HandsUp 01 02AS_Victims_HandsUp_ContinuousLoop 01 02AS_Victims_Comply 01AS_Victims_Comply_ContinuousLoop 01AS_Victims_Freeze 01 02AS_Victims_Freeze_ContinuousLoop 01 02AS_Victims_Beg 01 02AS_Victims_Beg_ContinuousLoop 01 02AS_Victims_Plead 01 02 03 04AS_Victims_Plead_ContinuousLoop 01 02AS_Victims_Sob 01AS_Victims_Sob_ContinuousLoop 01AS_Victims_Cower 01 02AS_Victims_Cower_ContinuousLoop 01 02AS_Victims_Cower_ContinuousLoop2 01AS_Victims_BackAway 01 02AS_Victims_BackAway_ContinuousLoop 02AS_Victims_WitnessAttack 01 02AS_Victims_WitnessAttack_ContinuousLoop 02AS_Victims_Flinch_Hard 01AS_Victims_Flinch_Hard_ContinuousLoop 01AS_Victims_Aftermath 01 02Lunatics - Ranting, muttering, paranoia, self-argument, erratic reactionsAS_Lunatics_Rant 01 02 03 04 05AS_Lunatics_Rant_ContinuousLoop 01 02 03 04AS_Lunatics_Mutter_Fast 01 02AS_Lunatics_Mutter_Fast_ContinuousLoop 01 02AS_Lunatics_Mutter_Fast_ContinuousLoop2 02AS_Lunatics_Paranoid 01 02 03AS_Lunatics_Paranoid_ContinuousLoop 03AS_Lunatics_React_Nothing 01 02AS_Lunatics_Argue_Self 01 02AS_Lunatics_Argue_Self_ContinuousLoop 01AS_Lunatics_Dance 01AS_Lunatics_Dance_ContinuousLoop 01AS_Lunatics_Grab_Air 01AS_Lunatics_Rock_Aggressive 01AS_Lunatics_Scratch 01 02AS_Lunatics_Scratch_ContinuousLoop 01 02Junkies - Swaying, nodding out, stumbling, idle states, aggressionAS_Junkies_Idle 01 02 03 04 05 06 07AS_Junkies_Sway 01 02AS_Junkies_Nod_Out 01 02AS_Junkies_Nod_Out_ContinuousLoop 02AS_Junkies_LookAround_Slow 01 02AS_Junkies_LeanWall_Slide 01AS_Junkies_Aggressive 01 02AS_Junkies_Reach_Miss 01AS_Junkies_Stumble_Stand 01 02AS_Junkies_Laugh_Hollow 01Lookouts - Scanning, listening, pocket checks, wall checks, behind checksAS_Lookouts_ScanRoom 01AS_Lookouts_ListenPost 01 02AS_Lookouts_PocketCheck 01AS_Lookouts_CheckBehind 01 02 03AS_Lookouts_WallCheck 01Thugs - Lurking, menacing, threatening, weapon handling, intimidationAS_Thugs_Aggressive 01 02 03AS_Thugs_BackOff_Cold 01AS_Thugs_Taunt 01 02AS_Thugs_Dismiss 01 02AS_Thugs_Stand_Menacing 01 02 03 04AS_Thugs_Stand_Territorial 01 02AS_Thugs_Circle 01AS_Thugs_StareDown 01AS_Thugs_StareDown_ContinuousLoop 01AS_Thugs_Knife_PointThreat 01AS_Thugs_Knife_PointThreat_ContinuousLoop 01AS_Thugs_Knife_Sharpen 01 02AS_Thugs_Knife_Sharpen_ContinuousLoop 01 02AS_Thugs_Pistol 01AS_Thugs_Pistol_ContinuousLoop 01AS_Thugs_Bat_Shoulder_Idle 01AS_Thugs_NeckSlash 01 02AS_Thugs_Shove 01 02AS_Thugs_Punch_Air 01AS_Thugs_Handoff 01AS_Thugs_Crack_Knuckles 01 02AS_Thugs_FingerPoint 01 02AS_Thugs_FingerPoint_ContinuousLoop 01 02AS_Thugs_Lurk_Corner 01 02AS_Thugs_Lurk_Wall 01 02AS_Thugs_Squat 01 02AS_Thugs_Smoke 01AS_Thugs_Spit 01AS_Thugs_Laugh_Cold 01 02AS_Thugs_Nervous 01AS_Thugs_NeckRoll 01AS_Thugs_Stretch 01Dealers - Exchanges, leaning in, haggling, whispering, nervous energyAS_Dealers_Haggle 01 02AS_Dealers_Exchange 01 02AS_Dealers_LeanIn 01 02AS_Dealers_LeanIn_ContinuousLoop 02AS_Dealers_Whisper 01AS_Dealers_PocketSearch 01AS_Dealers_Nervous 01ℹ️ MORE: Check out our other Cocomotion Studio animation packs HEREElevate your project. Every frame tells a story.✔ 186 High-Quality Motion Capture Animations✔ Professional looping and smoothing applied✔ Narrative Depth✔ Rigged to Humanoid




