Cyberpunk Megapolis is a modular city environment pack with streets, skyscrapers, props, vehicles, decals, signs, and detailed urban assets for building dense futuristic scenes.If you encounter issues with the shaders, you can find the readme and shaders for your version at this link.Screenshots and videos were captured in the HDRP version.Built-in Render Pipeline, URP, and HDRP are supported. When importing the asset, select the render pipeline version you need.DESCRIPTIONCyberpunk Megapolis is a modular futuristic city environment pack for creating dense cyberpunk urban scenes.The asset includes preassembled buildings, modular building parts, city blocks, streets, skyscrapers, elevated roads, signs, props, decals, vehicles, and urban details.MODULAR SYSTEMThe pack includes ready-made buildings and city modules that can be placed directly into your scene.You can also build your own layouts using modular parts: facades, walls, rooftops, streets, roads, elevated structures, city blocks, and background buildings.Some buildings include interior modules, allowing you to create simple interior spaces and add more depth to your scenes.PROPS AND DETAILSThe asset includes props and details for atmosphere: street objects, signs, vending machines, cables, lights, barriers, trash, decals, vehicles, and other cyberpunk city elements.These assets help fill the scene and create a believable futuristic megapolis.OPTIMIZATIONLODs are included where needed to improve performance in large city scenes.Textures are made with game-ready texel density for both close-up and background use.SUPPORTIf you have any questions, please contact us:art_equilibrium.studio@mail.ruNumber of prefabs 604Number of materials 78Number of textures 242Exterior and interiorModular systemTexture sizes 2048x2048Polygon count: Props 2 - 2252, Architecture 2 - 12371UV mapping: YesLightmap UVs: YesColliders: YesLOD: NoRigging: NoAnimations: NoAI/ML tools were used to assist in creating source materials such as posters, billboard graphics, skyscraper textures, background skyscraper elements, and background vehicle concepts/textures.The generated results were used mainly as rough source material or starting points. Most textures were manually edited and refined in Photoshop and/or Substance Painter before being integrated into the final asset package.




