ScreenSpaceNPRRendering is a professional level Non-realistic cartoon rendering package designed specifically for Unity6 URP rendering pipelines.This post-processing is specifically designed for the development of rendergraph in Unity6 lts version, so we recommend using Unity6 and enabling it under rendergraphScreenSpaceNPRRendering — Screen-Space Toon Outline Post Effect for Unity 6 URPA stylized screen-space NPR outline solution for Unity 6 URP, built on the RenderGraph pipeline for modern, production-friendly post-processing.Use CasesCharacter outline rendering for anime and stylized projectsHighlighting heroes, enemies, NPCs, or interactable objectsSelective Layer-based post effect controlFast visual iteration for stylized scenesURP-based NPR rendering workflows in Unity 6Core FeaturesRenderGraph Workflow:built specifically for Unity 6 URP with a modern RenderGraph renderer featureScreen-Space Toon Outline:generates outlines from scene depth and normal differences for a clean NPR lookLayer-Based Filtering:apply the outline only to selected Unity layers with a customizable LayerMaskVolume Driven Control:enable and tune the effect directly from a Volume overrideYou’ll BenefitFaster NPR look development in URPCleaner stylized outlines without custom mesh extrusion workflowsMore control over where the effect appears through LayerMask filteringBetter iteration speed for characters, gameplay targets, and scene accentsRecommended ForAnime-style gamesStylized action gamesCharacter-focused renderingGameplay highlighting and readability improvementsUnity 6 URP projects that need controllable toon outlinesWebsite: https://kop098.github.io/igdmaster/Discord: igdmasterTechnical Support: https://discord.gg/dzJzhaCeUgThis package is designed for Unity 6 and Universal Render Pipeline (URP).




