Repair broken animation paths and batch-adjust transform animation offsets across clips or whole Animator ControllersAnimation Fixer is a Unity editor toolset for repairing broken animation bindings after hierarchy or bone-name changes, and for batch-adjusting animated transform offsets across clips.It includes two focused workflows:Animation Path Fixer:Quickly recover broken animation paths when a rig, hierarchy, or body-part names have changed. Preview suggested remaps, review them in a single editable list, and apply fixes to one clip or every clip used by an Animator Controller.Animation Transform Offset Fixer:Batch-adjust local or global position and rotation animation offsets for animated body parts. Queue multiple body parts, preview the changes, and apply them to a single clip or an entire controller.Designed for practical production cleanup, Animation Fixer helps reduce the manual work of repairing large animation sets after rig updates or correcting systematic offsets across many clips.Fix broken animation paths after hierarchy or naming changesPreview and review path fixes before applyingManually override suggested target pathsApply path fixes to a single clip or all clips in an Animator ControllerBatch offset animated position and rotation curvesLocal and global offset workflowsShared controller-wide body-part mapping reviewEditor-only workflow with direct clip editingCode optimization / Bug fixesPublishing and legal information




