A modular node-based Dialogue system for branching,event and easy integration,designed to simplify narrative implementation for 2D and 3D projectsThis package contains third-party assets1. Font: Fredoka One Author: Milena Brandão License: SIL Open Font License, Version 1.1 Link: https://scripts.sil.org/OFL2. Art Assets: Free Platform Game Asset Author: Bayat Games License: Unity Asset Store Terms of Service (Standard Unity Asset Store License) Link: https://assetstore.unity.com/publishers/13010This package provides a modular, node-based dialogue system for Unity designed to simplify the creation of branching conversations and narrative events.Built with ScriptableObject architecture, the system allows developers to create scalable dialogue structures without hardcoding conversations. Each dialogue is composed of nodes that can represent text, choices, or events, giving full control over flow and logic.The system is flexible and can be integrated into both 2D and 3D projects.Key Features• Node-based dialogue architecture• Branching conversations with multiple choices• Event nodes with UnityEvent support• ScriptableObject-driven dialogue data• Clean DialogueRunner execution system• ID-based node navigation• Modular and extensible structure• Easy integration into existing projects• UI-independent core logic• Custom node type support• Lightweight and performance-friendly• Demo scene includedAI was used for assistance in documentation(correcting some points and headings) and for marketing visual creation




