WW2 Command Room – Modular Military Interior Environment
Super Foundry
$39.59
$43.99
10%OFF
(no ratings)
Jump AssetStore
Modular WW2 command room environment with dynamic projector system, designed for military interiors, bunkers, and historical scenes.A modular World War II command room environment inspired by the Churchill War Rooms, designed for building atmospheric military interiors such as headquarters, bunkers, intelligence offices, Cold War facilities, and historical museum scenes.The pack includes a wide range of architecture and props, from structural elements like walls, pipes, and vents to detailed, era-specific objects such as maps, clocks, paperwork, and briefing equipment. Assets are designed to be combined freely, allowing for flexible layout creation and efficient scene assembly.The environment uses tileable materials and a mesh decal workflow to achieve high visual fidelity while remaining optimized for real-time use, reducing draw calls when assets are used together.Key FeaturesFully modular architecture, pipes, and ventilation systemLarge collection of WW2-era props and set dressing elementsTileable materials and mesh decal workflow for efficient detailOptimized assets with LODs for real-time performanceProjector SystemThe pack includes a fully functional projector setup designed specifically for command room and briefing scenes:Animated film projector propProjection screen with video playback (using URL demo video or you can add your own using the instructions in the documentation)Synchronized light source that changes colour and intensity to mimic the footagePlug-and-play setup for cinematic scenes and briefingsCompatible with Built-in, URP, and HDRP pipelines.RequirementsThe animated projector material uses Shader Graph. The required package will be installed automatically on import.This is standard for URP and HDRP, and ensures compatibility with the Built-in Render Pipeline as well. Number of unique meshes: 129 (18 of which are bespoke cabling)Number of textures: 79Texture dimensions: 2k, 1k, 32Number of prefabs: 160 x3 (160 per pipeline)Number of materials: 55 + 1 shadergraph per pipelineRigging: NoAnimation count: 2 (one fan, one projector)UV mapping: Yes (meshes use tileables + trim floating geometry decals)LOD information: minimum of 3 levels for most meshes except for very simple meshesTypes of materials and texture maps: PBRDocumentation: On how to use the projector lighting script and the projector shadergraph




