Super Object Toolkit – Scene Workflow Utilities
Shirdhankar Technologies
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A powerful Unity editor toolkit for replacing prefabs, copying components, renaming objects, and managing scene workflows.Super Object Toolkit is a Unity Editor utility designed to simplify scene management and automate repetitive tasks commonly encountered during development.It provides a set of powerful tools that allow developers to efficiently manage and modify objects directly within the Unity Editor.Features1. Replace ToolReplace multiple instances of a prefab with another prefab while preserving important properties such as parent hierarchy, sibling index, and local transforms.2. Delete ToolQuickly remove matching objects from the scene based on prefab, name, or tag.3. Component CopyCopy components from one GameObject to another with options to overwrite existing components and copy transform values.4. Component ReplaceReplace a specific component across multiple matched objects using a reference component.5. Batch RenamerRename multiple objects at once using prefixes, suffixes, find-and-replace operations, and optional numbering.6. Scene StatsView useful statistics about matched objects including mesh count, vertex count, and triangle count.7. Tag / Layer ToolAssign tags and layers to multiple objects simultaneously.BenefitsAutomates repetitive scene editing tasksImproves development workflowSimplifies scene organizationSaves time during level design and testingSuper Object Toolkit integrates seamlessly into the Unity Editor and is designed to be lightweight, easy to use, and compatible with all Unity render pipelines.Unity Version: 2021.3 or newer Render Pipeline Compatibility: Built-in, URP, HDRP, Custom RP Editor Extension: Yes Runtime Code: No Included Files:Editor script for Super Object ToolkitDemo scene for testing featuresDocumentation PDF with usage instructionsREADME fileDependencies: NoneThis asset was developed with assistance from AI tools (ChatGPT) for initial code structuring, refinement, and organization of certain systems.The final product has been significantly expanded and refined manually. Additional work includes custom editor window design, user interface systems, parameterized controls, workflow optimization, and integration into a cohesive Unity tool.The asset is not a direct output of AI generation; it has been reworked and structured to provide practical usability within a professional development pipeline.No AI-generated art, copyrighted content, or third-party assets are included.




