Expand your fighting game roster with 10 highly unique Ultra Low Poly fighters! Includes Samurai, Ninjas, Boxers, a Schoolgirl, a Sumo Wrestler, and even a Kappa. Perfect for Brawlers & Mobile!Compatible with Built-in Render Pipeline. Materials use Standard Shader.Take your action and fighting games to the next level with the **Low Poly Fighter Expansion Pack**!This expansion adds 10 new, highly diverse, and unique characters to your roster, ranging from modern brawlers to historical warriors and even a mythical Yokai. Perfect for creating the ultimate cross-genre fighting tournament!**Key Features:*** **Unique Roster:** 10 highly distinct characters including a Schoolgirl, Sumo Wrestler, and a Kappa.* **Ultra Low Poly:** Incredible performance with approx. **600 - 1100 tris** per character.* **Mobile Friendly:** Highly optimized for mobile devices, beat 'em ups, and VR/AR applications.* **Humanoid Rig:** Fully compatible with Unity's Mecanim Humanoid system. Ready to use with standard combat animations.* **Compatibility:** Setup with Standard Shader. Easily upgradable to URP or HDRP pipelines.**Package Content (10 Prefabs):****[Modern Brawlers]**1. **Military Male** (Soldier/Mercenary)2. **Military Female** (Soldier/Mercenary)3. **Boxer** (Striker)4. **Schoolgirl** (Fighter in uniform)**[Historical Warriors]**5. **Samurai Male** (Armed Fighter)6. **Samurai Female** (Armed Fighter)7. **Ninja Male** (Assassin)8. **Ninja Female** (Kunoichi)**[Heavy & Unique]**9. **Sumo Wrestler** (Grappler/Heavyweight)10. **Kappa** (Mythical Yokai Fighter)- **File Format:** FBX, Prefab- **Rigging:** Yes (Humanoid)- **Animation count:** 0 (Please use standard Humanoid animations)- **Polygon count:** Approx. 600 - 1100 triangles per character- **Number of meshes/prefabs:** 10 Characters- **UV mapping:** Yes- **Texture resolution:** 256x256- **Materials:** Standard ShaderI used generative AI tools to create the base textures (clothing details, fabric patterns, etc.) for the characters. I then manually edited these AI-generated images and carefully UV-mapped them onto my originally hand-crafted 3D models. The 3D meshes and rigging were done manually without AI.




